Low poly character tutorial - I found it too good to not show you!!!

That's cool; filed away for future reference ;)

I fired up Shift 2 again last night, just out of curiosity and to check my recollection of how the crowd was modelled, as in my memory the moving crowd, marshals, etc. added a very definite 'something' to the immersion factor. It may have been like driving a holed speedboat, but the environment still felt as alive as I remembered :D

Would love to see the odd low-poly, animated character in amongst the static 2D crowd - would make a difference (in my opinion). Also, a bit of improvement to the marshal models wouldn't go amiss - they look a bit alien-like if you look at them close up. Shift does them very, very well, although I don't know what they do resource-wise, although they can't be that hungry, can they?

Disclaimer: I realise that the above is not everyone's cup-of-tea :p
 
The only thing I dont like about rF2's graphics right now is the 3d characters. IMHO they have not the same level of quality of the rest of the content.
I do not know if they are meant to be improved before final release, anyway!
Regards!
 
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