Low poly character tutorial - I found it too good to not show you!!!

Discussion in 'Third Party Content' started by RafBR, Jun 20, 2012.

  1. RafBR

    RafBR Registered

    Joined:
    Jan 6, 2012
    Messages:
    155
    Likes Received:
    5
  2. BanjoMaster

    BanjoMaster Registered

    Joined:
    Nov 2, 2011
    Messages:
    193
    Likes Received:
    2
    That's cool; filed away for future reference ;)

    I fired up Shift 2 again last night, just out of curiosity and to check my recollection of how the crowd was modelled, as in my memory the moving crowd, marshals, etc. added a very definite 'something' to the immersion factor. It may have been like driving a holed speedboat, but the environment still felt as alive as I remembered :D

    Would love to see the odd low-poly, animated character in amongst the static 2D crowd - would make a difference (in my opinion). Also, a bit of improvement to the marshal models wouldn't go amiss - they look a bit alien-like if you look at them close up. Shift does them very, very well, although I don't know what they do resource-wise, although they can't be that hungry, can they?

    Disclaimer: I realise that the above is not everyone's cup-of-tea :p
     
  3. RafBR

    RafBR Registered

    Joined:
    Jan 6, 2012
    Messages:
    155
    Likes Received:
    5
    The only thing I dont like about rF2's graphics right now is the 3d characters. IMHO they have not the same level of quality of the rest of the content.
    I do not know if they are meant to be improved before final release, anyway!
    Regards!
     

Share This Page