Looking for CSL Elite Settings

Discussion in 'Technical & Support' started by borges, May 2, 2017.

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How do you rate rf2 compatibility with this wheel?

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  1. Jeremy Farrow

    Jeremy Farrow Registered

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    I think there are probably better options but at least in my case i don't get the rattling.
    At least with the settings i use i don't. I just went in & tested FEI since I've mostly kept it off since day one & at least with my settings even turning FEI on i don't really get rattling there is a small sound difference with it on or off but not rattling more so like you can hear the internals working but i'd say the fan makes more noise. But i don't think FEI is worth having on anyways. For me it just feels like it adds a little more chatter to the wheel but not in a way that it's giving any real useful information.
    There are other nice options out there & but if you want fanatec i would recommend skipping the CSL elite & go to the Clubsport if it's in the budget. As the CSL is certainly the lesser quality wheel in terms of materials & durability (i have had to replace a faulty position sensor & a cracked plastic piece).
    I only went with it since it was $300 for the base P1 wheel & 2 pedal set on black friday.
    With that said i am still satisfied with the wheels performance & don't have the issues others are experiencing.
    I do remember it sounding & feeling completely horrific the first time i started the demo up with the wheel before i knew how to setup ffb. Then when i bought rF2 i was able to mess with the FFB settings & have had a good experience every since.
     
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  2. Karei

    Karei Registered

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    After a whole summer without simracing, I come back and can play rF2 again only thanks to you. With these settings, the sim is playable again. FFB isn't perfect and it varies from cars to cars, but I can live with it. Thank you very much.
    In the end it was all about smoothing. I didn't want to go higher than 4, but as you have proved, albeit a very high number and some loss of details, 16 eliminates the shakings and the rattling. I'll try to lower it a bit, but anyway this is a good starting point.
    Again, thank you very much.
     
  3. Gevatter

    Gevatter Registered

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    I set my filtering in-game to 15 as well at the moment, and it works quite well to solve the rattling issues. I don't know how much detail I'm losing, but it doesn't feel to bad and it's actually quite enjoyable now.
     
  4. Launger

    Launger Registered

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    Bump to this thread.
    I "upgraded" from Logitech G27 to CSL Elite + Mclaren GT3 wheel.
    Having tried all possible settings and controller.json variables I am still getting a very dampened, vague, springy feel from all cars. Very strong passive centring force, but no detailed ffb in the middle of corners
    SPRING, DAMPER settings at 0 ofcourse, FFB, FORCE high and F.EFF:INT at 100.
    All spring, damper multipliers at 0 in .json (is this correct to get minimal dampening?) If i set it at anything else then its even worse.
    Some say its firmware problems and the wheel. But can it be? No answer from fanatec.
    Been driving for few days now and going back to G27 there is an instant contrast in much more detailed FFB.

    I also drive Assetto Corsa, I would say the effect is smaller there, it feels allright, but G27 still feels more detailed. The logitech just has some ffb deadzone but all modern simulators have minimum torque settings which fix that, so net result is G27 being superior in all ways at the moment... unreal
     
  5. borges

    borges Registered

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    What i really can't feel in the car is the tire limit, it sort of snaps without any feel in the wheel and there i am guessing how to straighten it. That might be down to setup??
     
  6. Jason Mullin

    Jason Mullin Registered

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    Rim settings
    SEN 540 (car specific)
    FF 075
    SHO OFF
    ABS OFF
    DR1 OFF
    FOR 040
    SPR 20-30
    DPR OFF
    FEI OFF

    Game settings
    FFB Smoothing 0
    FFB Multiplier 1.00 (adjust in car)
    FFB Min Torque 2.5

    Now get on track and say Oh My God I can feel every little detail.
    If the FFB is not strong enough to your liking adjust FOR up only.
    If the return to center is not strong enough adjust SPR up only.
     
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  7. M-Bimmer

    M-Bimmer Registered

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    Will give this a shot.
    Just got the wheel to “upgrade” from a T300rs (which was miles better out of the box)....o_O
     
    Last edited: Jan 4, 2019
  8. M-Bimmer

    M-Bimmer Registered

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    Thanks. That was a good starting point.

    Finally i was able to get the almost perfect feeling from the CSL elite (PS4) in RF2 with the lastest CSL firmware (436) released (2 weeks ago)

    Wheel settings:

    Sen: Aut
    FF 85
    Sho: off (since not using CSP wheel)
    Abs: 20
    Dri: off
    For: 100
    Spr: off (not really needed in rf2)
    Dpr: off (not really needed in rf2)
    Fei: off

    Game settings:
    Steering rate 21%
    Car specific FFB mult: 0.50 - 0.6x
    Ffb smoothing: 0
    FFB minimum torque: 0.0 %

    Hope this helps
     
    Last edited: Jan 5, 2019
  9. borges

    borges Registered

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    april 2019 still feels really awkward
     
  10. Staenker

    Staenker Registered

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    I'm on a CSW 2.5 and okayish with
    SEN: AUTO
    FF 100
    SHO: off
    ABS: off
    Dri: off
    For: 100
    Spr: 100
    Dpr: off
    Fei: 100

    using the controller json settings:

    Code:
    "Force Feedback":{
        "Brake effects on steer axis":0,
        "Brake effects on steer axis#":"0 = Brake effects on brake axis, 1 = brake effects on steering axis.",
        "Brake effects strength":10000,
        "Brake effects strength#":"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
        "Brake spring coefficient":0.9,
        "Brake spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Brake spring saturation":1,
        "Brake spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "Clutch effects on steer axis":0,
        "Clutch effects on steer axis#":"0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.",
        "Clutch effects strength":10000,
        "Clutch effects strength#":"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
        "Clutch spring coefficient":0.2,
        "Clutch spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Clutch spring saturation":1,
        "Clutch spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "G920_workaround":true,
        "G920_workaround#":"Workaround for Logitech G920 firmware bugs ... may need to turn this off after firmware update if it gets fixed.",
        "Gearbox effects on steer axis":0,
        "Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.",
        "Gearbox effects strength":10000,
        "Gearbox effects strength#":"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
        "Gearbox spring coefficient":0,
        "Gearbox spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Gearbox spring saturation":1,
        "Gearbox spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "Ignore controllers":0,
        "Ignore controllers#":"Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)",
        "Jolt magnitude":0,
        "Jolt magnitude#":"How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.",
        "Off-road multiplier":0.3,
        "Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)",
        "Other spring coefficient":0.05,
        "Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers",
        "Other spring saturation":0.1,
        "Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers",
        "Rumble strip magnitude":0,
        "Rumble strip magnitude#":"How strong the canned rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.",
        "Rumble strip pull factor":0,
        "Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.",
        "Rumble strip update thresh":0.05,
        "Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)",
        "Rumble strip wave type":0,
        "Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.",
        "Steering effects strength":10000,
        "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
        "Steering resistance coefficient":0.1,
        "Steering resistance coefficient#":"Coefficient to use for steering resistance.  Range: -1.0 to 1.0",
        "Steering resistance saturation":0.1,
        "Steering resistance saturation#":"Saturation value to use for steering resistance.  Range: 0 - 1.0",
        "Steering resistance type":0,
        "Steering resistance type#":"0=use damping, 1=use friction",
        "Steering spring coefficient":0.0,
        "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Steering spring saturation":0.3,
        "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "Steering torque capability":7,
        "Steering torque capability#":"The maximum torque capability of the wheel (in Nm, obviously)",
        "Steering torque extrap blend":0,
        "Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)",
        "Steering torque extrap time":0.015,
        "Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050.  To disable, set 'blend' to 0.0)",
        "Steering torque filter":0,
        "Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)",
        "Steering torque minimum":0.005,
        "Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction",
        "Steering torque per-vehicle mult":1,
        "Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)",
        "Steering torque sensitivity":1,
        "Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high",
        "Steering torque zero-speed mult":0.05,
        "Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque",
        "Test_workaround":true,
        "Test_workaround#":"Workaround for apparent driver CTD on release",
        "Throttle effects on steer axis":0,
        "Throttle effects on steer axis#":"0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.",
        "Throttle effects strength":10000,
        "Throttle effects strength#":"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
        "Throttle spring coefficient":0.1,
        "Throttle spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Throttle spring saturation":1,
        "Throttle spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "Type":1,
        "Type#":"Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble\/gamepad 4=custom",
        "Use thread":true,
        "Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"
      },
    I spent quite some time testing through these settings, so if anyone has solid knowledge about these settings I'm very interest in that persons detailed feedback, otherwise ofc also about how these settings feel.

    They are a big compromise, it still rattles a bit on some f*ck*d up custom mod tracks or when going back from the grass on track, but I think I managed to keep life of the original settings.
     
  11. M-Bimmer

    M-Bimmer Registered

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    Set FEI to zero.
     
  12. Uff

    Uff Registered

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    Which basically means "just kill your FFB and make your base useless". Really, rattling is annoying, but removing almost every FFB effect is not the solution to go.
     

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