Looking for CSL Elite Settings

Discussion in 'Technical & Support' started by borges, May 2, 2017.

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How do you rate rf2 compatibility with this wheel?

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  1. borges

    borges Registered

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    Hello everyone!

    I can hardly find anything in the web about this wheelbase settings.
    I've seen one famous tutorial about ffb in rf2 forum but i'm not looking for that.
    As much as i would like to enjoy rFactor 2 i simply can't. My wheel seems to ratle a lot when going over kerbs, in an unhealthy way, i cant feel load transfer, i can't feel low speeds, i cant feeling when the tire is losing grip and when it finally does it seems the wheel doesnt counter react as a normal car/wheel would do when in contact with tarmac.

    I think, but i may be wrong, controller.json is tunnable and i've tried with those numbers back and forth but without much success. I mostly try settings with the amg gt gt3 car from simtek but maybe i'm doing something wrong.
    1. WHich car would be good to create a sort of a baseline for ffb? Skippy?
    2. Which settings on the wheel do you guys use?

    Im using:
    ff 90
    sho 60
    abs off
    lin off
    dea off
    dri 003 (apparentely this is the neutral position, is this correct?)
    for 80
    dpr off
    spr off

    3. Did you guys change anything in the controller.json file?
    This is what i'm using. Changed a few things such as spring coefficient and spring saturation and some more i cant remember:


    "Force Feedback":{
    "Brake effects on steer axis":0,
    "Brake effects on steer axis#":"0 = Brake effects on brake axis, 1 = brake effects on steering axis.",
    "Brake effects strength":10000,
    "Brake effects strength#":"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
    "Brake spring coefficient":0.3,
    "Brake spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Brake spring saturation":1,
    "Brake spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Clutch effects on steer axis":0,
    "Clutch effects on steer axis#":"0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.",
    "Clutch effects strength":10000,
    "Clutch effects strength#":"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
    "Clutch spring coefficient":0.2,
    "Clutch spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Clutch spring saturation":1,
    "Clutch spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "G920_workaround":true,
    "G920_workaround#":"Workaround for Logitech G920 firmware bugs ... may need to turn this off after firmware update if it gets fixed.",
    "Gearbox effects on steer axis":0,
    "Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.",
    "Gearbox effects strength":10000,
    "Gearbox effects strength#":"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
    "Gearbox spring coefficient":0,
    "Gearbox spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Gearbox spring saturation":1,
    "Gearbox spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Ignore controllers":0,
    "Ignore controllers#":"Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4, 16=controller5, 32=controller6 (or add values to ignore multiple controllers, for example 63 ignores all)",
    "Jolt magnitude":0.5,
    "Jolt magnitude#":"How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.",
    "Off-road multiplier":0.3,
    "Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)",
    "Other spring coefficient":0.0,
    "Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers",
    "Other spring saturation":1,
    "Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers",
    "Rumble strip magnitude":0,
    "Rumble strip magnitude#":"How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.",
    "Rumble strip pull factor":0.5,
    "Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.",
    "Rumble strip update thresh":0.05,
    "Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)",
    "Rumble strip wave type":0,
    "Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.",
    "Steering effects strength":10000,
    "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
    "Steering resistance coefficient":0.1,
    "Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0",
    "Steering resistance saturation":0.1,
    "Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0",
    "Steering resistance type":1,
    "Steering resistance type#":"0=use damping, 1=use friction",
    "Steering spring coefficient":0.6,
    "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Steering spring saturation":0.4,
    "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Steering torque capability":2.5,
    "Steering torque capability#":"The maximum torque capability of the wheel (in Nm, obviously)",
    "Steering torque extrap blend":0,
    "Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)",
    "Steering torque extrap time":0.0,
    "Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)",
    "Steering torque filter":16,
    "Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)",
    "Steering torque minimum":0.3,
    "Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction",
    "Steering torque per-vehicle mult":1,
    "Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)",
    "Steering torque sensitivity":1,
    "Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high",
    "Steering torque zero-speed mult":0.3,
    "Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque",
    "Test_workaround":true,
    "Test_workaround#":"Workaround for apparent driver CTD on release",
    "Throttle effects on steer axis":0,
    "Throttle effects on steer axis#":"0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.",
    "Throttle effects strength":10000,
    "Throttle effects strength#":"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
    "Throttle spring coefficient":0.1,
    "Throttle spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Throttle spring saturation":1,
    "Throttle spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Type":1,
    "Type#":"Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble\/gamepad 4=custom",
    "Use thread":false,
    "Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"


    4. There's a line called steering torque capability. Apparentely this wheel can do 6.0 Nm. (not sure at the moment).. but when i change the value it makes it heavy AF. I know what torque is but did you guys find any sweet spot for this value?

    I'd like to discuss these settings with csl owners or anyone else who knows what each line does to the wheel.

    Thank very much for taking the time to read this long post and sorry i have no potato for you guys ;)

    JB
     
  2. borges

    borges Registered

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    Anyone?
     
  3. gp20

    gp20 Registered

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    i think it works so much better with assetto corsa.
    i'm using the parameters available on the wheel.
     
  4. borges

    borges Registered

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    So what settings are you using at the moment? On-wheel, i mean!
     
  5. Karei

    Karei Registered

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    I'm bumping this thread after I asked for help on Discord. I, as others, have this problem with CSL Elite Xbox and PC version that it rattles so much it makes rF2 FFB feels like the worst of the lot. It's like driving on gravel all the time. It wasn't like that with the G27. The only other sim I have problems with is Automoblista, but that's probably due to a never rectified bug.

    So far, my settings are:
    Sen aut
    FF 85
    Sho 100
    Abs off
    Dri 003
    For 100
    Spr 100
    Dpr 100
    Fei 50

    Smoothness: started with 0, went up to to 3, no changes in behaviour
    Multiplier unchanged from default
    Minimum torque 0.0%
     
  6. krusti

    krusti Registered

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    Another bump in this thread, i have a g27 and i would like to upgrade my wheel, i just have found a nice offer for the CSL Elite.
    So, how is the situation now? There still is lack of support, reversed FFB, rattling etc? I really don't want to wast money, rF2 is the sim i use most.
     
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  7. Filip

    Filip Registered

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    That is my concern too.
    See this thread
    https://forum.studio-397.com/index....lite-thread-please-hear-us.59695/#post-942274
     
  8. krusti

    krusti Registered

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    Yep i've already read it, looks like we can't have an exhaustive answer without try for ourselves, which is a risk i wont take. A shame, because the CSL Elite is a really good piece of wheel and i love Fanatec's addons.
     
  9. Jeremy Farrow

    Jeremy Farrow Registered

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    Here's what i use with good results.
    Using CSL Elite (Xbox) with P1 steering wheel.
    SEn: Auto
    FF: 75-80
    SHo: 100
    AbS: Off
    dri: Off
    For: 100
    SPr: 100
    dPr: 100
    FEI: Off

    In Game:
    Steering rate: 100
    Car specific FFB Multi: 50-85 (Varies widely with car sometimes as low as 55 (Indy Oval) & usually around 65-75 (Enduracers). I don't run my wheel to be super strong. Just a comfortable level. All to your personal taste.
    FFB Smoothing: 16 (can likely go much lower but this is the setting i use most of the time & am happy with.)

    Vehicle set Steering wheel range.
    FFB Minimum Torque
    : 0.0%

    I also use 100% sensitivity on all the inputs (though has nothing to do with FFB).

    Of course FFB all comes down to personal preference but these are the settings that feel good for me.
    Everything works as it should with zero issues including auto rotation.

    Hope this helps someone!

    Edit also if it's your first time ever using a FFB wheel it's gonna feel strange the first few days.
    I know for me at first i felt a little let down by ffb as it carries a huge hype but it just feels different since it needs to give information through the wheel that would normally come through your seat. All i can say is you do get used to it after a day or two & you start to understand it then it feels great.
     
    Last edited: Jun 13, 2018
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  10. Jeremy Farrow

    Jeremy Farrow Registered

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    I also use the exact same wheel tuning menu settings in Automobilista & have excellent results. So i can say it there isn't a bug with it & AMS.
     
  11. krusti

    krusti Registered

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  12. Karei

    Karei Registered

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    Isn't it like unrealistically light, though? I mean, actual racing wheels are heavy. I understand you want some comfort, but it takes all the strenght away, in my opinion.
    Or is it rF2 FFB that's supposed to be like that? In that case, I'd have to change my mind: this is not a CSL Elite compatibility issue, but just the game that is... well different from what you'd except from a racing car.

    It doesn't matter to me what's the answer: I just would love somebody to tell me either "there's a problem that needs to be fixed" or "it's not a bug but a feature", so I can stop looking for something that is or isn't there.
     
  13. Filip

    Filip Registered

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    Just found this:

    From the title I would say these drivers solve rf2 rattling problem?
     
  14. Jeremy Farrow

    Jeremy Farrow Registered

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    No it's not too light & if you want it stronger then turn the FFB multiplier up some more. But 1.0 is just too high for most cars.
     
  15. Jeremy Farrow

    Jeremy Farrow Registered

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    The multiplier is your main strength adjustment for rF2.
    & Just as a side note I also use a lower strength for Fan purposes to try & keep down on the noise.
     
    Last edited: Jun 13, 2018
  16. Gevatter

    Gevatter Registered

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    The problem with FEI is that a low enough setting to eliminate the death rattle also removes most of the road detail. I'm talking about FEI set to 40 or 50 here, as with the latest drivers FEI 100 is sharpest, and FEI 10 is lowest, with the default being FEI 50). It's like running a high filter setting in-game, has the same effect. It also takes away the sharpness of the effects of the CLS wheel base and numbs it down a lot.

    @Karei as I wrote in your thread, I've given up looking for a solution. I'm trying rF2 again with every update that comes out either for the game or the wheel drivers to see if something changed, but honestly I think the issue is the way the mechanical parts in the base are built, and the rattling not exclusive to rF2 in my experience, but it's the most extreme here.
     
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  17. Jeremy Farrow

    Jeremy Farrow Registered

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    I really don't mess with FEI so can't say much on it.
    In my experience any type of added force feedback effects are mostly garbage.
    I turn off all in game effects in sims like Assetto Corsa (maybe 5%slip) & AMS.
    You still get the road & Kerbs without those effects on.
    I can only speak to my experience but i get plenty of road feel & kerb feel with FEI off. On bumpy tracks i can feel them and so on.
     
  18. krusti

    krusti Registered

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    I'm watching the video just now, it's in my native language luckily. The rattling comes from the low cost materials inside the base (the CSW 2 & CSW 2.5 have higher quality materials so there is no rattling). This FEI is no more than a filter, so yeah, higher FEI less rattling but less overall feelings. He recommends FEI 7.
    So it's a base issue, and in rF2 it's more extreme probably due to the raw FFB (which is the best imho).
    I really don't know what to do, i just want to get rig of my noisy G27 and upgrade to a stronger wheel around 400-500 euros, looks like a TS-PC is the only choice for what i need, damn, i wanted that McLaren GT3 rim so much.. :oops:
     
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  19. fsuarez79

    fsuarez79 Registered

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    About a month ago I upgraded from a G920 to a TS-PC wheel/CSL Elite LC pedals and couldn't be happier about it. I'm sure you won't regret it if you end up getting one coming from a G27.
     
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  20. Filip

    Filip Registered

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    I will not buy CSL Elite base in that case.
    This is a serious issue imo.
    To pay 500 EUR for a wheel that rattles, hmmm...
    I need quite wheel to play at night while family is sleeping.
     

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