look at these STRANGE REFLECTIONS! how to fix them?

Discussion in 'Car Modding' started by Anonim, Feb 25, 2012.

  1. Anonim

    Anonim Registered

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  2. Kristoff Rand

    Kristoff Rand Registered

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    are you using a car cube dds? I thinkif you remove it, it might fix that.
     
  3. Johannes Rojola

    Johannes Rojola Registered

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    You just made Waltrips :D
    [​IMG]

    Two things I believe:

    1. You need to have alpha layer in your car base texture file which controls the amount of reflectiveness. Just plain grey will do it at this point.

    Or:

    2. You need to set Cube Blend to lower value than 100% from material settings.
     
  4. Anonim

    Anonim Registered

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    fixed! thanx!
     
  5. Anonim

    Anonim Registered

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    I will try this now! Good idea! :)
     
  6. Anonim

    Anonim Registered

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    Johannes, thank you for your great help! It looks now much better, I have used the second method and reduced blend to 20%! :)

    I will post some screens soon! :)
     
  7. mianiak

    mianiak Registered

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    It's probably not a good idea to adjust the cube blend when your using alpha reflect, the whole purpose of it is so that a painter can use the whole range at their will. If you reduce the blend and if a painter wants a highly reflective area, they won't be able to achieve it. The way to do it here is to darken the alpha layer of the skin, the shade of the alpha layer does exactly the same thing as cube blend except it leaves it up to the end user to control. Black alpha == 0% cube blend, white alpha == 100% cube blend.

    Use a cube map, but set it to live mapper and add REFMAP0 into the reflection mapper field so it picks up the environmental reflections.

    Use the shader,
    Bump Cube Specular Map add alpha reflect t1 lerp t2 Vertex Alpha
    or
    Bump Cube Specular Map add alpha reflect t1

    The first shader has a damage layer for t2, the second shader is the old way.
     
  8. Johannes Rojola

    Johannes Rojola Registered

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    Slightly offtopic, but I've noticed that this works even you do not add REFMAP0. But that is probably a bug(?) and you ought to add REFMAP0 still...
     
  9. Anonim

    Anonim Registered

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    Wow! thank you mianiak!!! :) now I will upload some results!
     
  10. Anonim

    Anonim Registered

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  11. mianiak

    mianiak Registered

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    There some really low profile tires you have there :D

    You need to open the TBC and edit the wheel dimensions. There is a setting for front and back. The TGM will adapt to these settings. There is a multiplier in the TGM you can use but if your not tuning physics yet, I'd advise just to set it up using the TBC and just check the TGM to make sure the multiplier is at (1.0,1.0) (**I put a note at the end of this post about this)

    TBC
    Radius=0.2905 // Radius of tire

    Width=0.205 // Width of tire
    Rim=(0.1980, 990000, 9500, 3.0) // Rim radius, spring rate, damper rate, minimum velocity to produce sparks

    Just edit the first value for the rim (remember its radius not diameter)

    Then to position the wheels in the correct spot, in the PM file set the spindle and wheel positions. (remember its XZY not XYZ)

    PM
    // Front spindles
    [BODY]
    name=fl_spindle mass=(8.0) inertia=(0.0275,0.0260,0.0245)
    pos=( 0.640,0.0,-1.35) ori=(0.0,0.0,0.0)

    // Front wheels
    [BODY]
    name=fl_wheel mass=(10.5) inertia=(0.300,0.200,0.200) //21kg - 10.5 // (0.720,0.350,0.350)
    pos=( 0.670,0.0,-1.35) ori=(0.0,0.0,0.0)


    **I'm not sure what's best to do here, weather to set the TBC up the same as the TGM your using, ie, if you use the Megane TGM and TBC leave the dimensions in the TBC and use the multiplier to resize it, or to leave the TGM multiplier at 1 and size it from the TBC. I'm not a physics, guy, I only adjust these settings to get me by whilst I'm building the car, but once I pass it to the physics guy, he will adjust all these correctly.

    TGM
    SizeMultiplier=(0.64,0.897) // if necessary, an adjustment to the geometrical width and radius; default is (1.0,1.0)
     
  12. Anonim

    Anonim Registered

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    WOW! Thank you for your detailed answer! :) great! I will do it and later post some screens! Your help is fantastic!!!
     
  13. Anonim

    Anonim Registered

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    I tried everything! it worked perfectly without issues! I had to set size multiplier to 1.0,1.0 though!
    Thank you so much! :) It seems like you are one of the main programmers from ISI! :) Is there something you don't know? ;)
     
  14. Kristoff Rand

    Kristoff Rand Registered

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    notice Maaniak's mod group... The Pits. in rF1 it was the best place online to find rFactor tuts and info.
     
  15. Anonim

    Anonim Registered

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    that's why they are so talented :)
     
  16. Anonim

    Anonim Registered

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    what is the setting to put my car body higher?
    it's touching the ground now...
     
  17. Johannes Rojola

    Johannes Rojola Registered

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    Just move all the car pieces upwards in 3DS Max and center pivots again to 0,0,0.
     
  18. toebee

    toebee Registered

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    Or raise the middle number of GraphicalOffset=(0.0, 0, 0) in the hdv...
     
  19. Anonim

    Anonim Registered

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    thank you! worked! :)
     
  20. Anonim

    Anonim Registered

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    thanx to all of you! I need to correct lots of plys on my reventon now, then will begin my work with lights and interiors. :)
     

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