Longford

Discussion in 'Wish Lists' started by rer8, Jul 22, 2012.

  1. rer8

    rer8 Registered

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    One of the great tracks for rF1 was Longford... I think it would make a very nice circuit in rFactor 2. I'm not a track builder, but if I knew how, I might consider this as a worthy project...
     
  2. woochoo

    woochoo Registered

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    Last edited by a moderator: Oct 17, 2012
  3. Will91EST

    Will91EST Registered

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    Respect! Longford is one of the few tracks 'left' to drive in rF1.
     
  4. DurgeDriven

    DurgeDriven Banned

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    Fantastic news. :)
     
  5. Rantam

    Rantam Registered

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    Yup, to have this track on rF2 would be awesome.

    Thanks woochoo :)

    Regards
     
  6. rer8

    rer8 Registered

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    :cool:Fantastic news...;) I am really looking forward to this... I still drive the rF1 version of this circuit, and I am really looking forward to the upadate, "face lift," and I am excited to hear that it will come to rF2. Thank you for sharing this information.
     
  7. Mike Cantwell

    Mike Cantwell Registered

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    Wow. This would be great!!
     
  8. feels3

    feels3 Member

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    Longford looks really good in rf1. I had few good races there.

    Good luck with rf2 version :)
     
  9. woochoo

    woochoo Registered

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    Hi everyone,
    Without meaning to turn this into an rF1 release thread... Well, let's say it's an rF2 WIP post :)
    for rFactor 1: Longford 1967, version 0.99 (~330mb).
    http://www.gamefront.com/files/22479625/Longford+1967+v0.99+[20121019].7z

    There will be an rFactor2 version in the near-ish future!
    Some things that are new in 0.99:
    - New building models: Pub, Tannery, Barn on Tannery Straight, Pit Straight Foot Bridge, food stall and toilets.
    - New object models: starter's drum, start finish signs, small camera/spectator towers, culverts/drains, wire fence panels and gates, fuel/oil drums/barrels, aluminium/timber sponsor boards, small toolboxes, oil cans.
    - Many more polygons in road (~rF2 specification @ ~1.5m squares = 6 panels wide X ~1.5m long). Bumps are geometry, no TDF bumps.
    - Many more polygons in road-side terrain.
    - Animated flags and bunting.
    - New grass clump textures. More grass clumps.
    - New and more car models (spectators, race entrants waiting in paddock, ambulance).
    - Higher-res bush textures (most of them).
    - New gravel textures.
    - New water texture (thanks cgtextures.com )
    - Added/redone spec and/or normal mapping on a few things.
    - Less 2D 'bush walls', more 3D/X-plane bushes.

    probably other things too... such as:
    - Return of the rainy and overcast versions.
    - Flying Mile has been realigned and is more accurate than ever.
    - Kink near the end of Tannery Straight now has a more accurate elevation profile.
    - King's Bridge now has more even arch/hump.
    - My first ever sky textures (dawn, day (lightly cloudy & overcast), sunset, night (blank)
    - New photo horizon.
    - Scratch-made wet road textures, inc. my first ever cube map
    - 'Helicopter' camera set (Group 4).
    - New white painted fences (start area, viaduct, bridges etc).
    - Fewer shadows here and there, should improve performance a little.
    - More detail on external road (opposite the pub).
    - New tram model in the paddock (Used as race control in the '50s & subsequently as the police headquarters during race weekends - Originally Launceston's Tram #4)

    Sunshine
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_000.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_002.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_004.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_006.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_007.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_013.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_014.jpg

    Overcast
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_023.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_025.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_030.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_032.jpg

    Rain
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_042.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_044.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_046.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_049.jpg
    http://s84.photobucket.com/albums/k17/woochoo/Longford v0-99/?action=view&current=GRAB_056.jpg

    And the videos, featuring the '67 Dan Gurney Eagle (which was never anywhere
    near Longford, but it's probably the most similar drive to a Tasman car available in
    rFactor)

    One lap, Gurney Eagle, sunny


    One lap, Gurney Eagle, cloudy


    One lap, Gurney Eagle, rainy
    [video]www.youtube.com/watch?v=tkzjdplNuio[/video]

    -Sunset, one slow lap - [video]www.youtube.com/watch?v=TJ1eJI-9adY[/video]
    -Sunny, 4 laps (onboard / trackside) - [video]www.youtube.com/watch?v=9CVI6Rp3LQo[/video]
    -Cloudy, 2 laps (onboard / chase) -[video]www.youtube.com/watch?v=m-yU1E9YtjM[/video]
    -Rainy, 2 laps (onboard / chase) -[video]www.youtube.com/watch?v=tkzjdplNuio[/video]

    Hope you enjoy :)
     
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  10. DurgeDriven

    DurgeDriven Banned

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    Thank You :)
     
  11. rer8

    rer8 Registered

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    Thank you! :D
     
  12. Brian Clancy

    Brian Clancy Registered

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  13. feels3

    feels3 Member

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    Great track woochoo :)
     
  14. Hedlund_90

    Hedlund_90 Registered

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    What do we need rF2 for, when rF1 can look so great!? Fantastic job.
    Hope we will be able to drive this in rF2 in the future :)
     
  15. woochoo

    woochoo Registered

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    Thanks for the compliments eyeryone :D
    If all things go reasonably according to plan, you will be able to, and there will be model and texture updates, as well as the new rF2 things :D The road mesh is already up to spec re: poly size
     
  16. rer8

    rer8 Registered

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    Waiting, Watching. :cool:
     
  17. rer8

    rer8 Registered

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    Hello woochoo,
    Thought I might check in and see how things are going for you...and for your project. I am looking forward to seeing Longford.
     
  18. woochoo

    woochoo Registered

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    Ah, well better late than never I guess...
    Thanks for your interest :)
    Longford rF2 is coming along pretty well. I've just released v1.0 for rF1, and have started an rF2 wip thread here on the ISI forums.
    So, for reference/redirection, from now on all the info will be in the wip thread
     

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