Discussion in 'Locations' started by woochoo, Mar 15, 2013.
Congratulations Woochoo and excellent work.
magic atmosphere, thank so much for bringing it to last rf2 development
Thanks woochoo for this magic ambient!
No contact, but i have a bath
It could be the car error
It worth to take a look. I had a crash like that i think in the same point but i thought i was because it was an online race (lag, code, ping...something related)
I've had a quick look at the meshes there. There is an invisible flat collision mesh along the fence line, but also the visible mesh is mistakenly set to collide. It's possible the collision of the car's front wing has interacted with the lower side of the visible mesh's lower rail collision, and got jammed under.
I'll make the quick fix on my side, and wait a short time to see if there are any other reports of things that can be quickly fixed. And then, I guess an update can be issued. Thanks for the report
That's a fantastic piece of Tasmanian history archived. I'm so happy it exists. It played a big role in the development of this project.
It's from the 1964 race. Sadly Tim Mayer was killed in a McLaren Cooper in practice, though it's not mentioned in the video.
The car got light coming off the bigger hump before the pub, and either or both caught a gust of wind or was unbalanced on the brakes and swerved left into a plane tree. Mayer was thrown clear and landed a little further down the road.
Visit that area in the sim to see the memorial stone to Mayer, by the fence behind the plane trees.
Nowadays the stone is displayed in the pub, if anyone is visiting.
I had a strange contact collision when I played a battle at Brabham in other track, so I think that it is not a track problem.
It might be both the car and the track.
I don't usually test it with cars that have front wings, so it's probably better that i've made the change
I have read another post somewhere regarding the same with the BT44. Collision box issue ?
Collision bug with March and/or Brabham were confirmed by devs.
I'm reposting some real-life Longford material I've just found via the huge and informative Longford thread on The Nostalgia Forum.
The thread started in... 2001... with a call for assistance with a project making Longford for GPL...
My own Longford project still includes a couple of the original GPL house models, far away from the roadside, with thanks to Bernd and Gustaf That thread has been a big help for this project.
A nice write up about the real-life Longford Circuit. It describes a lap around the circuit, with photos and quotes
And some film from 1961 (no sound)
And a short interview with Frank Gardner in the '80s, about Longford in the '60s, at Longford, in front of the pub, with mention of the train
and there there's a link to a report on what was left of the circuit in 2005
I've had Longford on display at a couple of events in Tassie.
On Monday there was a game developer's meetup (see pic), where I had Longford in the rF2 viewer program on my old 2011-spec machine (had to turn down a lot of settings, and still wasn't making 60fps ). The second screen there is showing my recent Longford "Race" promo video. For the last part of the evening the third screen was running Longford with a gamepad, by special request.
Hobart: this photo was from just after I'd finished setting up - there were actual people attending the event later
On Tuesday there was a public display in Launceston, where I had driveable Longford running on a TV with a friend's old Momo wheel (my T300 has broken ). Heard from a few people who had either been playing/driving Longford for years, have family that attended the old races, or are just generally familiar with the area. I was also delighted to hear a couple of my friends talking about Longford lore, specifically Lex Davison crashing into the pub. Delighted my track can help to pass on stories like that
please allow me to briefly mention that the other game in the above photo is also made by me
> > > S p i r a l a g o n < < <
It's a 3D platformer that I hope to release this month. Obviously I'm hoping to encourage any rF2 fans to check it out
I've got a thread going in the "Other Games" section of the 397 forums if you'd like to have a look
it looks and sounds like this
here is a link to my new twitter for the game, if you're into twitter, or like gifs
Just noting that my game, Spiralagon, is now available on itch.io (donation or free)
check out the rF2 forum thread for Spiralagon in the Other Games section if you like
- - - - - - -
I know you're here for Longford news, so I promise I won't be regularly using this thread to promote Spiralagon.
Currently there is no Longford news, but I've got to say I'm happy to have worked so hard trying to make it look like real life, and it has been fun to not have that pressure with Spiralagon
Woo, Longford is a gem already.
Good luck with the new project , man of many talents
By my calculations, this Longford project of mine is, give or take a few days, ten years old!
There are no surprise announcements or updates currently in the works, but thanks to everyone who has supported and enjoyed it through the various platforms and updates since the first release for rF1 around mid-2010. That first version took around 18months, from memory
The first preview video from back in the day. Nov 29, 2009
Thanks to Bob's Track Builder!
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