I think they cleared the cows out of that pasture because people keep parking race cars there temporarily...
alternate truth: I did try some cows, but they came out looking like real cows. I wish ISI could put some time into the shiny cow shader like the other studios have years ago. actual truth: It seems it's mostly sheep in the paddocks in the area. If everything else is complete, you will get sheep... and fish Yesterday I drove the ~170km journey to Longford, took nearly 1500 photos (mostly of trees - it was a bit windy...) and then drove 170km back. Some non-tree photos: Turn 2, transformed into a bypass road: View attachment 14712 The exit of Tannery Corner (everyone's favorite paddock is over the left shoulder of the photographer, the left-hander onto Long Bridge is over the crest (the bridge is long gone): View attachment 14713 Partway down the Flying Mile, that might be the original race surface under two more modern layers of tarmac: View attachment 14714
Now that is TRUE dedication to modding. Gracias, woochoo. Eagerly awaiting the update for one of my fav driving experiences
and you are certainly invited mr woochoo http://isiforums.net/f/showthread.p...BT20-Season-Round-9-Longford-Circuit-Tasmania
Lol. The OP says the latest version is from 2013-08-19 (0.92), but there is an updated version that came out yesterday 2014-10-28??... EDIT: Nevermind, it's an in progress changelog of a coming update. Got it
Amazing dedication man! We are getting spoiled that's for sure. Oh, and if there won't be any cows, at least make sure the sheep are shiny sheep.
- Trees: New textures for willow trees. Well, here is confirmation that 0.97 will have new textures for the willow trees. They are/were the least-good, so that's one less thing to worry about. At this moment those three new willow textures aren't finalised, but they're in-game and things are looking good, and hopefully they don't need more than a few more hours tweaking. I won't (/don't expect I'll) have the time/motivation to redo the other trees for the upcoming version.
Everyone who has dabbled in modding has ended up making a texture or two... any chance you would describe the process you are experiencing while updating the willow trees?
If you meant "can you write a quick guide", I'll say yes, because I just did. https://dl.dropboxusercontent.com/u/21748521/treetextures_quickstartguide_woochoo_2014-10-31.pdf If you meant, "how much do you enjoy redoing all your old work, especially trees, which are a pain, and especially willows which have heaps of distinct and thin leaves", then I say, "I wish I had done a perfect job the first time and finished this whole project years ago"
Shiny sheep and cows aren't good enough anymore, rFactor 2 needs NVidia Hairworks "real" fur/hair rendering tech on it's wolves and bears in order to compete with all the other "hardcore" sims on the market.
Oh man, like, totally. I needs me some realistic wolf hair to be able to get in da zone. Oh, and for James Dean's hair in the Panoz! Would look so great for when I make screenshots.