Awesome track! Thanks so much for all your work! And, it was great having woochoo on my server last night running this track! BB
It is how fast you can navigate it and knowing the many shortcuts, where to lift where to hammer down. Rally ! lopl .......and you got to explore and climb the hills at least once, some people would assume it is mostly flat as a pancake, go fishin' or take a boat ride, you can also water ski if you prefer...........back-flip off the end of the railway bridge, ride the train tracks, stop for petrol and a vanilla malted milkshake, inspect the shearing sheds, not to mention have a game of pool and a beer ( did I get that the wrong way round ) , go to the bottlo' and get more beer, drive up to the bridge and park, watch the sun set and the stars come out.
I'd like to know what that group of people were doing out in the middle of nowhere. I think they quit doing what they were doing and grab some cameras just for show.
This might have already been asked, but where do I get those realistic skins for the Brabham? The Lotus, Cooper and BRM ones I can see (and I presume others). They look great! Andy
Ah thanks - I am guessing that is Tim Wheatley of Legends central/ whatever it became. Love the cars and the track, thanks guys.
a few quotes from a while back: I've finally found reflectors on posts in source photos, so I've spent an hour or so this afternoon measuring and taking photos of the same style of road markers I've found. They'll be in the next update. Also, I'm working on a better model of the Viaduct (the brick bridge at turn three). More polys, more pixels, more precise. It's not far from done. Just the final stages of texture tweaks and material settings... and then moving some bits of terrain and grass to fit the more accurate Viaduct mesh. I've also made some meshes for the trunks and branches of two 3D willow trees and a poplar tree. They don't have leaves yet. I've made a new texture for the wire fence (now a little rusty and with a top row of barbs!). Viaduct is the current priority (because it's nearly done). Next priority is the road markers, because they should be relatively easy to do. Some 3D trees and updates to a few odds and ends should complete the next update. The next update will be available on the XX of the XX, 20XX (but seriously, it's probably gonna be more than a month).
There are still a few buildings which don't match rF2 quality imo. I think the grass and base road texture need redoing too. But I won't yet. I'll probably keep at it until it magically gets a v1.0 label, which could either be a reflection of the stage of completeness, or my complete exhaustion.
I am glad I finally decided to look for Longford for rF2. This is my fave track on all the other gMotor games. Now rF2 is going to be a blast. WooChoo, if ever you feel like Longford is finished, just start working on extending the surround roads so we can take extended runs through the 1960's Tasmanian country side. This type of terrain makes for great free-roam touring and driving.
a rare update Hello, prompted by a shot in the screenshots thread, I thought I might post a pic of the new, unreleased Viaduct model View attachment 12614 Also shown, marker posts with reflectors... Durge Generally, work on the track has been a bit slow lately, due to work, but there are a couple of other updates complete, and a couple in progress. No release dates at this stage
I love the 3 hay bales on the inside of the turn. "Safety? There's hay bales right there, it's plenty safe!" Kind of reflects the view of the subject at the time LOL