The IDT Sebring on our site wont be converted, it was already a conversion from someone else (with permission). I have most of long beach done, just fixing a few bugs (pit in light flashes, should be steady). All corner workers are in and just fixed the start lights (no flickering and 4th red light was set to random, not manual in max). I haven't tested the cautionlight off the hairpin yet. Does anyone know what the instance name for cautionlights and cautionglows should be in rf2? I assumed it was the same but im seeing most yellows are local so it never triggers it.
Should be the same, I did them for Fuji according to these settings and they work. Even if full course cautions at Fuji are really unlikely. View attachment 4694
fixed those corner markers so they are all the same height, fixed cams, fixed a few floating barriers. the HDR version has a red tint to it that im not fond of. It looks best in non HDR at full quality. Looks better on ati cards than on nvidia cards. For some reason, my nvidia card shows more road shadows in patches than my ati card does. Should be releasing a 0.9 version soon.
Great , thanks for the update, I'm looking forward to trying the rf2 version for the early morning lighting effects etc
updated road textures for Toronto. 100 times better. HDR mode is funky, makes the chroma on trees show up, this photo is non-hdr.