Released Long Beach Grand Prix Street Circuit

Yes, very striking attribute. The only other ones that come to mind are Palm Beach, Portland, VIR, Road America, Road Atlanta, Sebring, Willow Springs, Watkins Glen, ...
lol yeaaaahhhhh. shoulda thought that one out. Didn't want to come up with a long long list of left handed tracks..like... uhmm...
Laguna(whatever it's commercially tied to now) Seca.... thanks for the ruler across the knuckles!
 
Yes, very striking attribute. The only other ones that come to mind are Palm Beach, Portland, VIR, Road America, Road Atlanta, Sebring, Willow Springs, Watkins Glen, ...
UnhappyDirectArgali-max-1mb.gif
 
lol yeaaaahhhhh. shoulda thought that one out. Didn't want to come up with a long long list of left handed tracks..like... uhmm...
Laguna(whatever it's commercially tied to now) Seca.... thanks for the ruler across the knuckles!
I love that you take it with humor Dave
laughing-tenor.gif
 
On that subject, the other day my rig had an issue with a Windows update, so I couldn't play rF2 (resolved by rolling back to a previous save backup point). With some time on my hands in an evening and a desire to drive, it game me an interesting opportunity to go out in a couple of other sims and turn some laps. Although other sims have many, many outstanding attributes, I just ended up giving up after a while and watching TV as put simply, the feeling in rF2 is just so, so, so much better.

I also like how modest you guys are :D
 
Just been watching the GT Challenge video, this track looks great. Has anyone tested it for VR performance before release? Don't want to buy it only to find it's a stutter fest (Ryzen 5800x, RTX3080).
I drive Long Beach in VR with the GT3 ... wonderful ! much fun, great track and excellent to drive
 
Hmm I bought Longbeach a few hours ago but it still is not downloading.
I have verified file 3x so far, shut steam down re-verify and nothing.
All the updates I have from today are all before the purchase.

I get this in workshop...


Sorry!
An error was encountered while processing your request:


The item is either marked as hidden or you do not have permission to view it.
SS
Look in your STEAM Inventory.
Sorry that was an incomplete answer. After verifying you indeed have the track in your inventory, go into rF2 and choose the manage content tab. Then look in both the Local & Store tab and scroll through the lists to see if the track is either not installed(red X) or partially installed(orange Check) If orange, uninstall the track and then install it again.
 
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I'm loving long beach. Great track. Please don't take this as a complaint at all, it's just that I'm curious. The racing line doesn't seem to evolve and darken in as much as it does on other tracks. Was this a "trade off" decision or is something wrong with the real road settings?
 
I'm loving long beach. Great track. Please don't take this as a complaint at all, it's just that I'm curious. The racing line doesn't seem to evolve and darken in as much as it does on other tracks. Was this a "trade off" decision or is something wrong with the real road settings?
Something about long beach to note is, in real life they run a couple days of Formula Drift beforehand, so the back end of the track is BLACK with rubber before the event ever starts.

In rF2 what I've noticed is that Long Beach does start to get heavier rubber on the track but it takes a bit longer at 1x than in real life. I've run cars there maybe 10 hours and only now am I seeing what you describe.
 
Regardez dans votre inventaire STEAM.
Désolé, c'était une réponse incomplète. Après avoir vérifié que vous avez bien la piste dans votre inventaire, allez dans rF2 et choisissez l'onglet gérer le contenu. Ensuite, regardez dans l'onglet Local & Store et faites défiler les listes pour voir si la piste n'est pas installée (X rouge) ou partiellement installée (coche orange). Si orange, désinstallez la piste, puis réinstallez-la.
ça ne marche pas
 
I've noticed that in several tracks now, the rubbered line isn't what it used to be (darker, visually clear where the grip is)...
 
This is just fantastic! I don't own Longbeach (yet). However I can D/L & install it, and then join servers running the track and go and specate any car I like driving there, in any view, from cockpit to Camera! I'll buy Lonbeach V soon of course, but this is great for players wanting to get a good feel and preview for tracks and cars they dont own. Just did'nt realise till now you can actually join servers running tracks you dont own. Can't race there but can watch. Awsome!
 
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I think it looks about right
View attachment 51059
idk, again I want to make it clear I am not complaining because I am having a blast racing IR-18 around long beach, but doing a 10 lap race the racing line hardly darkens at all. Curious to know, how many laps had you run for the screenshot you posted? The racing line does look darker in your screenshot. Maybe I have something wrong in my settings? On another topic but having to do with the IR-18; I am able to do lap times that are fairly competitive with the AI at 100% at long beach. However with AI set to the same settings at Laguna Seca I am not competitive at all. However when I compare my rfactor lap times with real world lap times my Laguna Seca lap times are better than real world lap times while my Long Beach lap times are worse. My question is, are the AI too fast at Laguna Seca or too slow at long beach? I hope this question makes sense. Does anyone else feel the same way? My opinion is AI is a little to fast at Laguna Seca but obviously my opinion may be biased, lol.
 
There have been questions of AI being too fast or too slow at almost every track with almost every sim since Indycar1. Unless you craft AI setups for each track, I don't think you will ever reach a completely harmonious AI level at every track. Regarding darker lines for the real road. If you can, let the AI circulate a lot. Use the entire practice. Don't end it, but speed it up to finish a session. CTRL-X is the default command I think. The more the AI lap a track, the more the groove will show itself.
 
There have been questions of AI being too fast or too slow at almost every track with almost every sim since Indycar1. Unless you craft AI setups for each track, I don't think you will ever reach a completely harmonious AI level at every track. Regarding darker lines for the real road. If you can, let the AI circulate a lot. Use the entire practice. Don't end it, but speed it up to finish a session. CTRL-X is the default command I think. The more the AI lap a track, the more the groove will show itself.
Thank you for your thoughts. Here's to good racing to ya!
 
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