Gioel Guazzo
Registered
Somebody tried Logitech G Pro Direct Drive and pedals with rFactor 2?
Hello.I bought the wheel for Xmas and yes its a great piece of hardware, I am also using the base recommended settings except the wheel angle at 540 (but set by Car in Game settings) and little bit less Damping in Logitech drivers (30 instead of 35).Started with these settings:
https://support.logi.com/hc/en-gb/articles/8358055253271-In-Game-Settings-for-Pro-Wheels
I’ve tested it a bunch of different ways. I do think smoothing on 2 or 3 feels better than 0. Car specific multiplier around 40-50, depending on the car.
No issues with the wheel and rF 2. Easy to setup and works great.
It arrived today for me, first impressions on FFB (using recommended settings):
I'm testing it with the Porsche 911 GT3R on Portimão, using 55% strength in game for this car.
I'm having difficulty to feel the details in high speed corners, I feel only the weight, as a consequence I can't catch slides as I do in my G27. Other than that feels natural, no other difficulties.
So I reduced the Dampener to 24 and Strength to 8 NM, no improvements.
I'll keep you guys updated.
@nolive721 the shift lights aren't working for me too, for me it doesn't matter, I know that Logitech responds on reddit, maybe you want to send a message there to see if they have a solution.
Backing the wheel off is a good testing measure, in case it can't properly sustain full force, and then I'd be trying smoothing and damping on basically 0, especially if you have some smoothing in rF2.
If you can't get mid-corner detail with extreme settings then you'll want to try and find out why. If you have the details but it's a bit too rough you can add some more of each setting and try to find what works.
thank you.It arrived today for me, first impressions on FFB (using recommended settings):
I'm testing it with the Porsche 911 GT3R on Portimão, using 55% strength in game for this car.
I'm having difficulty to feel the details in high speed corners, I feel only the weight, as a consequence I can't catch slides as I do in my G27. Other than that feels natural, no other difficulties.
So I reduced the Dampener to 24 and Strength to 8 NM, no improvements.
I'll keep you guys updated.
@nolive721 the shift lights aren't working for me too, for me it doesn't matter, I know that Logitech responds on reddit, maybe you want to send a message there to see if they have a solution.
@ebeninca if you don't have unpleasantly-strong jolts, put your wheel up near full strength and further reduce the vehicle-specific mult, or the FFB Strength (doesn't have to be at 100%) to reduce clipping more easily and get back to a comfortable cornering force. Then you won't have to worry about checking it so much, because you'll have more room.
Always run your wheel at full strength especially since its only 11nm and just reduce ingame to whatever is comfortable. Don't listen to anyone that tells you otherwise. All you are doing by reducing your wheels strength is making it more likely to encounter clipping.
@ebeninca I think you misunderstood Supa, but I know this is all confusing when talked about anyway.
One important note I'll repeat: both Vehicle-specific and FFB Strength (in rF2) can be used to reduce clipping in the game's output.
Generally put the wheel itself on full strength, use those 2 in-game settings to reduce clipping (and/or tune cornering forces to a comfortable level, like ~5Nm), and have fun!
Ok, I'm using 6.5 NM on wheel, car specific 55% and ffb strength in game 100%.
Let's say, I set 11 NM on wheel and reduce in game ffb strength to +/-50%, to produce the same NM output, Do you think it is better? or the result will be the same.
To be equivalent, let's say you have these options:
These will give you the same feeling, up to 6.5Nm. The second option will allow you to feel forces between 6.5 and 11Nm as well. How useful is that? Depends on the car you're driving really. Sometimes it can even be a bad thing if there are extreme reactions to kerbs or bumps.
- Wheel 6.5Nm. Car 55%. FFB Strength 100%
- Wheel 11Nm. Car 55%. FFB Strength 59%
There are really many options on how you set it up, and it comes down to how you want it to behave. You should also check the Steering Torque Capability setting in your rF2 wheel profile (or controller.json) as that can scale the forces (down) if it's set higher than your wheel's current strength. On cars that produce up to 11Nm you have the option to replicate those forces on your wheel, but it's your choice on whether that's good or not. As usual in rF2 there is a lot to consider, it's not plug and play.
For ease of use remember that car-specific and FFB strength are multiplied together, before any clipping occurs. So if you routinely set cars to 55%, just set the FFB strength to 55% instead, and the default car-specific of 100% will put you in the same starting point (without needing to actually adjust it per car, to that point).