@4thworld@Mark Fuller, thanks, here are some points that I need your feedback on:
1) you're driving in VR is this correct?
2) I see that your logs look considerably better than before and from your comment, it seems that this build is performing better, is this correct?
(for this first stage since we have done some general changes we're mostly looking if it behaves better/same or worse, to check that we're moving in the right direction, then we'll deal with the more specific stutters)
3) from your logs I see that the configuration that you're running seems expensive in collision computations, can you write down which cars/track, how many ai were you running with?
4) did you run in the same settings/conditions as the logs that you posted before?
1. Yes, according to the Thrustmaster website.@Mark Fuller ok thanks, noted.
Looking at the logs your force feedback seem to cause some slow downs:
1) is your wheel firmware up-to-date?
2) are you using a separate thread for the force feedback?
thanks
There's a setting in Controler.json file "Use separate thread", have a look at what value you have there1. Yes, according to the Thrustmaster website.
2. Separate thread? I have a T500 RS base which I believe is connected to my PC via a USB. I have the F1 wheel instead of the GT rim and I use Fanatec CSL pedals. In-game settings are: Force feedback type - wheel, FFB Smoothing 0, FFB min torque 4%.
@Alexandr Meshkov from the logs it looks like you're pushing your system to the limit, i did not had time to look at the replay, can you tell me how many and which cars did you had and your system specs?
thanks