@M Lynn which tricks you have tried for fixing it?
Ok my case stutters originally started alongside with some windows update, after that I have altered several settings and current situation is stutter free.
Kinda list of my changes,
dropped older nvidia driver (439 if recall right) because then newest wasn't working fluently with shadow play and older gives better performance.
Disabled cpu's "external" SA sniffer, chip on mboard, controlled thru USB2 logic (this makes dirt rally 2 stutter a lot)
Lockeed AVX 1:1 with cpu multiplier
Updated ignore list on antivirus
Switched off windows disk cache flush
Switched off replay compression - game
switched off texture compression - game
Switched off background delay timer - game
Switched off windows RAM Compression
What things you have tried?
Risk of losing current replay or other just waiting to be writed stuff isn't big deal, it just sounds scary thing, but actually it isn't, if you want to make sure at that is not a case, then do it a safe way, switch off entire caching for test, then you don't have any risks. That is the upper checkbox.I won't turn off disk cache flush (I shouldn't have to and I won't risk data loss),
Player.json around 207 row.Background delay timer is a new one on me, where do I change that please?
It would be very good if you could share the link to the file. Not sure if this is your local link and it works. But we cant download it.New log. I turned off texture compression, went into a session, 33 minutes later, surprise surprise, big freeze and crashed into a barrier. So, texture compression does nothing to fix this problem for me. The full log and replay are here https://www.dropbox.com/home/Public?preview=Zandvoort+Freeze+at+33+Minutes.7z
The freeze is at the end of the replay.
Note the remaining time on the dash of a 2 hour session.
That works. ThanksSorry, I'll fix it now. Post edited, it should work now.
When the same freeze happens at the same moment to several people, the problem could be another@M Lynn e
That repeatable ~30min sounds to me lot of data io problem, even disk writing, memory dumping, or even schedule memory scan, but definitely data io problem.
Windows+rf2=mismatch, props to microsoft.When the same freeze happens at the same moment to several people, the problem could be another
https://forum.studio-397.com/index....t-35-40-minutes-after-joining-a-server.65862/
Windows+rf2=mismatch, props to microsoft.
Still going to data io, memory io, disk io, all are data io, windows wants to do something what makes cpu hang on simultaneous processes, fighting cpu time.
Rf2 base is older than any current other sims, older than win10 and tweaks inside windows memory management. Probably some urgent 0day vulnerability patch broke something.. Who knows, but I'm willing to believe at main reason is on windows and they broke something old what rf2 is still actively using.You could be right. It can't all be down to Microsoft though, other games aren't doing it, there must be some sort of workaround.
Yes but why at the same time?
It's strange.