Discussion in 'General Discussion' started by 88mphTim, Dec 20, 2013.
I experienced this with the FIA F2 also, shadows look very weird.
If it can't verify, your file is broken. Redownload.
Sent using Tapatalk - excuse the short post, etc
"Removed tyre stack in chicane"
NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!! It was so fun to try and get as close as you could without crashing into it!!!!!!!
Why remove the tyre stack? it was half the fun of getting through that section of track and stopped people cutting to much track.
Cut detection should do its job. If you really need something to aim for, just pretend we've buried some land mines there and stay within the white lines with two wheels at all times .
With this (big) FPS boost, I hope it'll be a massively popular track for the upcoming Civic.
It will be. So much fun! /tease
Sounds like it will be something to look forward too.
Thank for update
Nice fps improvement in 3D.
That mod has to be uninstalled too.
A new version of the mod should be released to use the new version of the track.
Oh, thanks ISI Ooohhhh, tires stack will miss for sure, was fun to try going as near as we can without touching it...At least, a panel saying:" Here was a tire stack"?
Anyway, thanks for the work
Civic + Silverstone National would also be acceptable
Thanks for the Update, much better performance. Gave the F3 Sparks a run around here on the ISI Server, still grinning, loads of fun. VERY
Haha I thought there actually was land mines buried there, judging from some of the starts I've had in the various series. URD T5 was carnage, doors and bonnets, wheels, suspension and fire all over the place on every opening lap.
This update is very good for me with increased fps and stability.
New version seems good so far but I`ve come across a small bug... the wheels seem to show in front of the fence from this track side cam position:
I`ve only noticed it from the one track side cam so far and the car is from URD not ISI just in case that`s relevant.
Track detail was high iirc...
Nothing that can be done about that, unless that textured wheel rim animation is using a higher Offset value in the material than it should ...
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