@GT_ONE i have in multiplayer "Pause While Zero Players":true,
in Build 910 and 930 is it ok and running fantastic. with the new build doesn't works right.
FYI to Stefan, on build 946, UpdateScoring is called even when the server is empty/paused. I just discovered this on my timing plugin. This is great because now plugins don't completely die like they did on rF1 and older rF2 builds. But you may need to update your plugin to account for that.
Let's go i waitgive me the new vision. I'm looking forward
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which file I must now specify as in data.path???
For example. If you copied one of your installs to G:\Server2. You would open G:\Server2\Core\data.path with notepad and then change the path in that file to G:\Server2 and then save it. This is assuming you installed your datapath and core into the same folder.
I still think individual player profiles is the way to go in the future. The one thing that kind of sucks with this route is the results files for all servers end up in the same logs folder. It would be cool if you could specify a results path in the multiplayer.json.
yes i have two install.
path 1: D:/Rfactor2/P1GT
path 2: D:/Rfactor2/P1SEC
I agree with the " individual player profiles" just that it requires massive changes from my side and I lack time. However, not sure about the log files as I think they are being generated in each Logs folder for each install but have to double check that....
With individual installs yes, each server has its own logs folder. If you use a single install but with individual profiles the logs all go into the same folder.
Ah sorry yes, that's true. But why should it matter as there is enough info in the xml files to which session it belongs....
Hi Noel,
i look in the cor/data.path and it's right now
D:\rFactor2\P1GT\Core\data.path = D:\rFactor2\P1GT
D:\rFactor2\P1SEC\Core\data.path = D:\rFactor2\P1SEC