List of plugins that work in DX11 Rfactor

Discussion in 'Third Party Content' started by MrMaverick, Nov 28, 2017.

  1. MrMaverick

    MrMaverick Registered

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    Is there a list of what plugins work in the DX11 version of Rfactor 2.
    I know the trackmap plugin dose not work so is the any like that at the moment that do work or any other plugins at all that work?

    Cheers

    I have been using the Crew Chief plugin with DX11 and works well and is very useful
    Any more like that out there?.
     
    Last edited: Dec 6, 2017
  2. Lazza

    Lazza Registered

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    Anything that draws on screen doesn't work.
     
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  3. Ho3n3r

    Ho3n3r Registered

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    I'm somewhat confused as to why I had to disable the weather plugin as well for DX11, as it doesn't draw anything to the screen itself, but just injects parameters into the weather code. But it clearly accesses d3d9.dll, I just have no idea why.

    EDIT: I've seen in another thread that it's the radar. Is there a way to disable just the radar from the plugin?
     
    Last edited: Nov 29, 2017
  4. AMillward

    AMillward Registered

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    Oddly, all the HUD mods work.
     
  5. Ho3n3r

    Ho3n3r Registered

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    You mean like the F1 HUD? That's because it doesn't use d3d9.dll, but rather in-game code that already exists for the HUDs.
     
  6. Lazza

    Lazza Registered

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    And they aren't plugins :D
     
  7. AMillward

    AMillward Registered

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    Forget I said anything :p
     
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