Lime Rock v2.0 disponibile

Max Angelo

Registered
CHANGELOG (v1.43 -> v2.0)

NEW BITS
Updated roads, curbs and concrete to use Real Road Shader
Replaced trackside vehicles with more detailed ones
Replaced all sector timing lines
Redone all verges and fixed the most important mapping glitches
Redone groove mapping
Set new static reflection map position
Filled hills with more treelines
Applied new terrain shader and re-blended terrain
Applied vertex-based terrain shading (Radiosity + manual tweaking)
Added billboard weeds on terrain embankments
Added collision object for vehicles (hit at own risk)
Added crude –but effective– concrete wall to close off infield terrain gap
Added (lightweight) RC Layout
Increased number of pit spots
Included Test Team RealRoad Preset Pack


FIXES
Fixed black faces on pit, paddock, Skip Barber and outer buildings
Fixed vegetation Vertex Alpha
Fixed crowd Vertex Alpha
Fixed unusually odd glitches on building glass
Fixed glowing marshals
Fixed hard seams at treeline edges
Fixed oil waste bin normal map
Fixed curb mapping
Fixed seam in curb mapping
Fixed tree mapping
Fixed gaps at T1, Podium and Paddock terrain
Fixed smoothing issues on some trackside objects
Fixed tyrewall popups
Fixed vegetation popups
Fixed tyre collision detection
Fixed building collision detection
Fixed floating crowd due to missing buildings on lower detail
Fixed outstanding shadow popups
Fixed some texture saturation
Fixed Paddock stripes to line up with pit building
Fixed Paddock cones to line up with pit building
Attempted to reduce tree transparency issue


IMPROVEMENTS AND ENHANCEMENTS
Improved movable objects reaction
Improved crowd material
Improved pit building normal maps
Improved outhouse normal and specular maps
Improved vegetation materials and textures
Improved and optimized glass materials
Improved road and terrain texture sets
Improved painted stripes
Improved armco normal map
Improved vegetation randomness through vertex shading
Added bump/spec maps for fence-mounted ivy
Added key terrain reflections
Moved fire truck to narrow the incorrect pit exit shortcut
Reduced aliasing on Barriers and Tyres
Reduced aliasing on Terrain
Reduced aliasing on Vegetation
Reduced aliasing on Buildings
Reduced aliasing on Structures
Tweaked fog


OPTIMIZATION
Optimized roads, curbs and terrain for smoother performance
Optimized road and verge decals for smoother performance
Optimized armco for smoother and better performance
Optimized fences for smoother performance
Optimized tyres for smoother and better performance
Optimized buildings for smoother performance
Optimized structures for smoother performance
Optimized small props for smoother performance
Optimized vegetation for smoother performance
Optimized crowds for smoother performance
Optimized vehicles for smoother performance
Optimized wet surface reflections
Optimized environment reflection on carbody

In sintesi la pista ora sfrutta tutta la tecnologia ISI più recente, contiene numerosi fix, ha ricevuto un trattamento di ottimizzazione teso non ad aumentare i fps, ma a rendere il game play più fluido (non è una contraddizione, alcuni utenti soffrivano di micro-scatti anche con fps alti), e, dato che siamo oramai a Natale, periodo nel quale si fanno e si ricevono anche regali solo sfiziosi, aggiunge un'area dedicata alle vetture radio comandate.

Qui dove scaricare Lime Rock v2.0

http://rfactor.net/web/rf2/rf2dl/

e qui la discussione in inglese

http://isiforums.net/f/showthread.php/22981-Lime-Rock-Park-v2-0-Now-Available
 
Haha, è da ieri l'altro che la provincia di Firenze sta subendo uno sciame sismico, la scossa più forte 4.1 Richter ... per ora posto, ma se non mi sentite più sapete la ragione LOL.
 
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lool Max pensa che qui da me invece non si sente niente e non è che poi sia chissà quanto lontano da dove c'è stata la scossa XD
 
Beh, per dire il vero non ho sentito niente nemmeno io, che abito a Firenze città. Non ho sentito né quella da 4.1 (ma forse ero fuori casa alle 11:36 di ieri mattina) ne' quella da 3.5.

L'epicentro cmq sembra essere tra Greve, Impruneta, San Casciano e Tavarnelle (più o meno zona Chianti), comuni a due passi dalla città ... da casa mia 20/30 km.

Speriamo che lo sciame termini presto e senza scosse più forti!
 
Recent Earthquakes in Italy
2014/12/19, 21:29:49 UTC - Magnitude(Ml) 2.1 - Zona Chianti
2014/12/19, 21:04:15 UTC - Magnitude(Ml) 2 - Zona Chianti
2014/12/19, 21:00:48 UTC - Magnitude(Ml) 2.1 - Zona Chianti
2014/12/19, 20:59:54 UTC - Magnitude(Ml) 2.1 - Zona Chianti
2014/12/19, 20:54:29 UTC - Magnitude(Ml) 3 - Mar di Sicilia
2014/12/19, 20:42:08 UTC - Magnitude(Ml) 2 - Zona Chianti
2014/12/19, 20:15:49 UTC - Magnitude(Ml) 2.4 - Golfi di Patti e di Milazzo
2014/12/19, 20:06:53 UTC - Magnitude(Ml) 2.4 - Zona Chianti
2014/12/19, 20:05:51 UTC - Magnitude(Ml) 2.4 - Zona Chianti
2014/12/19, 20:02:34 UTC - Magnitude(Ml) 2.1 - Zona Chianti
2014/12/19, 19:44:45 UTC - Magnitude(Ml) 2.5 - Zona Chianti
2014/12/19, 19:43:16 UTC - Magnitude(Ml) 2.3 - Zona Chianti
2014/12/19, 19:42:40 UTC - Magnitude(Ml) 2.2 - Zona Chianti
2014/12/19, 19:25:20 UTC - Magnitude(Ml) 2 - Zona Chianti
2014/12/19, 19:08:17 UTC - Magnitude(Ml) 2 - Zona Chianti

http://www.stampalibera.com/?a=28445
 
ho provato prima le vecchia e poi la nuova, non ho notato migliorie grafiche, gli fps erano gia buoni prima quindi con vsinc non ho visto differenze...
 
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