Lime Rock Park v2.0 Now Available

Discussion in 'News & Notifications' started by 88mphTim, Dec 19, 2014.

  1. 88mphTim

    88mphTim racesimcentral.net

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    News post: http://rfactor.net/web/2014/12/19/lime-rock-park-v2-0-now-available/

    Originally intended to be little more than a quick weekend project to implement the latest RealRoad and terrain shaders, this extensive update definitely deserves to carry the v2.0 version number.


    Plenty of issues have been addressed, and virtually every object has been optimized for a smoother experience. Apart from those fixes, the rebalanced art provides a more detailed, natural and consistent look. As a little extra, we've placed some cones in the paddock for some R/C car action.

    rf2_lrp2_2.jpg rf2_lrp2_4.jpg


    CHANGELOG (v1.43 -> v2.0)


    NEW BITS
    Updated roads, curbs and concrete to use Real Road Shader
    Replaced trackside vehicles with more detailed ones
    Replaced all sector timing lines
    Redone all verges and fixed the most important mapping glitches
    Redone groove mapping
    Set new static reflection map position
    Filled hills with more treelines
    Applied new terrain shader and re-blended terrain
    Applied vertex-based terrain shading (Radiosity + manual tweaking)
    Added billboard weeds on terrain embankments
    Added collision object for vehicles (hit at own risk)
    Added crude –but effective– concrete wall to close off infield terrain gap
    Added (lightweight) RC Layout
    Increased number of pit spots
    Included Test Team RealRoad Preset Pack


    FIXES
    Fixed black faces on pit, paddock, Skip Barber and outer buildings
    Fixed vegetation Vertex Alpha
    Fixed crowd Vertex Alpha
    Fixed unusually odd glitches on building glass
    Fixed glowing marshals
    Fixed hard seams at treeline edges
    Fixed oil waste bin normal map
    Fixed curb mapping
    Fixed seam in curb mapping
    Fixed tree mapping
    Fixed gaps at T1, Podium and Paddock terrain
    Fixed smoothing issues on some trackside objects
    Fixed tyrewall popups
    Fixed vegetation popups
    Fixed tyre collision detection
    Fixed building collision detection
    Fixed floating crowd due to missing buildings on lower detail
    Fixed outstanding shadow popups
    Fixed some texture saturation
    Fixed Paddock stripes to line up with pit building
    Fixed Paddock cones to line up with pit building
    Attempted to reduce tree transparency issue


    IMPROVEMENTS AND ENHANCEMENTS
    Improved movable objects reaction
    Improved crowd material
    Improved pit building normal maps
    Improved outhouse normal and specular maps
    Improved vegetation materials and textures
    Improved and optimized glass materials
    Improved road and terrain texture sets
    Improved painted stripes
    Improved armco normal map
    Improved vegetation randomness through vertex shading
    Added bump/spec maps for fence-mounted ivy
    Added key terrain reflections
    Moved fire truck to narrow the incorrect pit exit shortcut
    Reduced aliasing on Barriers and Tyres
    Reduced aliasing on Terrain
    Reduced aliasing on Vegetation
    Reduced aliasing on Buildings
    Reduced aliasing on Structures
    Tweaked fog


    OPTIMIZATION
    Optimized roads, curbs and terrain for smoother performance
    Optimized road and verge decals for smoother performance
    Optimized armco for smoother and better performance
    Optimized fences for smoother performance
    Optimized tyres for smoother and better performance
    Optimized buildings for smoother performance
    Optimized structures for smoother performance
    Optimized small props for smoother performance
    Optimized vegetation for smoother performance
    Optimized crowds for smoother performance
    Optimized vehicles for smoother performance
    Optimized wet surface reflections
    Optimized environment reflection on carbody
     
  2. tjc

    tjc Registered

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    Nice one. Thanks team. :)
     
  3. hexagramme

    hexagramme Registered

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    Oh man!! So so very cool, thank you so much for this update! Awesome. :)
     
  4. ucfquattroguy

    ucfquattroguy Registered

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    Awesome little surprise! Downloading now...
     
  5. Rik

    Rik Registered

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    Thanks!!! :D
     
  6. Tosch

    Tosch Registered

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    Excellent! :D
     
  7. delapecs

    delapecs Registered

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    Thanks !!

    Don't stop dropping gifts :rolleyes:
     
  8. Marc Collins

    Marc Collins Registered

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    Should this be appearing in the new Launcher Content page for auto-downloading?
     
  9. TJones

    TJones Registered

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    Very nice, thank you!
     
  10. GTClub_wajdi

    GTClub_wajdi Registered

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    I still don't like the grass textures and vegetations( trees...) as in all ISI tracks!said this, thanks for the update.
     
  11. Andregee

    Andregee Registered

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    looks very good. amazing update.
     
  12. 88mphTim

    88mphTim racesimcentral.net

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    It should, but won't yet.
     
  13. Seven Smiles

    Seven Smiles Registered

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    I think that could have been phrased more judiciously!
     
  14. Hazi

    Hazi Registered

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    Thx - my all time favourite - nowhere I put more laps into - (but that were not that many ;) )
     
  15. MarcG

    MarcG Registered

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    Thanks ISI, Track Team and the Testers for the additional Real Road Presets.


    I've been looking for a new 40car capable track...lets see if this is to be the one!
     
  16. jrcn50

    jrcn50 Registered

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    Thank you for the update...but I can't download : I get only the "mirror" and it's too slow (several hours to download!...:) )
     
  17. CrashMaster

    CrashMaster Registered

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    hmm its working for me getting at my Internets full 10mbit connection speed
     
  18. kaptainkremmen

    kaptainkremmen Registered

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    Thanks for the update.

    Took the Camaro round for a few laps and decided to put the offroad ffb multiplier up to 1. (G25) Liking it so far. :)
     
  19. Jim Beam

    Jim Beam Registered

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    [​IMG]
     
  20. hexagramme

    hexagramme Registered

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    Just downloaded and installed, no problems.
    The launcher is a bit weird though. Even though I have the 2.0 installed it looks like this:

    [​IMG]

    No biggie, just thought I'd report it.

    Edit:
    Okay just saw Tim's answer a few posts over mine.
    Scratch that. :)
     

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