Lighting and cockpit displays bug with 8x Anisotropic filtering

Discussion in 'Technical & Support' started by Davy Jones, Feb 7, 2019.

  1. Davy Jones

    Davy Jones Registered

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    Was messing around with the settings to improve the shadow effects e.g. on cockpit dash without sacrificing performance and when setting Texture Filtering to 8x Anisotropic I get a lighting bug, see screenshots below showing the settings on and off

    ON
    [​IMG]
    OFF
    [​IMG]
    SETTINGS
    [​IMG]
     
  2. Alex72

    Alex72 Registered

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    Any difference with fullscreen instead of borderless? Just in case.
     
  3. Davy Jones

    Davy Jones Registered

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    I was able to reproduce it by switching from x4 to x8 Anistropic and back again and now when I went to see if switching to fullscreen would help the bug was gone it seems...

    Unrelated, when first loading into a session what looks like a 2-pin AC adapter icon appears and disappears, never seen it before and don't now if it's something from rF2, odd...

    [​IMG]
     
  4. Coutie

    Coutie Moderator

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    The icon just means loading plug-ins.
     
  5. Davy Jones

    Davy Jones Registered

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    Ah ok thanks, odd never noticed it before. Is there an FFB meter plugin available for the DX11 build yet?
     
  6. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Can you send me your Player.JSON and Config_DX11.ini when it happens.
     
  7. The Iron Wolf

    The Iron Wolf Registered

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    SimHub has FFB meter.
     
  8. Davy Jones

    Davy Jones Registered

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    Sure can do :)
     
  9. Davy Jones

    Davy Jones Registered

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    Was changing settings again to try and improve anti-aliasing on the AI cars and had placed texture filtering at 8x anisotropic once more and the lighting error occurred. Screen and files zipped below

    [​IMG]
     

    Attached Files:

    Last edited: Feb 9, 2019
  10. Davy Jones

    Davy Jones Registered

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    Chris for what it's worth some example settings below that appear to work well for a GTX 970 / Core i5 / 8GB @ 1080/60. These took me a LONG time to figure out, well you know what the rF2 loading screens are like ;)

    The two images above it are the buggy ones with >= 8X anisotropic, trilinear or bilinear texture filtering. Am still testing on an ongoing basis but for a race against 15-20 AI at Sebring it doesn't look so bad...

    [​IMG]
     
  11. d0nd33

    d0nd33 Registered

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    Something like this happened to me, too, after I changed some other display settings. I thought it was because I alt-tabbed during loading and started doing something else (lurking the web, watching videos...), because I had no problem if I didn't do anything and just waited looking at the loading screen.
    [8GB RAM, 980 Ti]
     
  12. Davy Jones

    Davy Jones Registered

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    Yes good point and indeed somebody had asked above if the same occurs when in fullscreen rather than borderless. I've been using borderless mode and when I first noticed the issues I wasn't alt-tabbing away from the load screen. I was later while testing to try and improve things but definitely not when it first occurred.
     
  13. stonec

    stonec Member

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    I have seen this bug happening when a setting is changed or when I switched to another resolution. I think it's not aniso as such that is the problem, but rather that something in the shaders break when a setting is changed. One way to solve this is to always empty the shaders and cbash folders in userdata/log folder. This has solved the problem for me 100% of the time, though it's more like a workaround.
     

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