I do think LMU shows great potential. The question of follow through and longer-term development looms large in my mind. Will it expand or will there be spin-off series using LMU as a platform?
I think the handling, tires, and FFB are very much like rF2 (S397 content). Graphics and audio bring good improvements and the UI seems to work nicely overall. Still, lots of wrinkles to be ironed out, but as expected being in early access.
I find the GTE / LMP2 handling and FFB to be very good although, I do feel the sense of front grip to grip-loss (in FFB) is not optimal as some cars feel in rF2. The Hyper-cars have some obvious issues with ffb and handling, enough to keep me from driving them for now.
While I've had some very good offline (AI) races when limiting classes to GTE + LMP2, issues definitely become quite obvious with the inclusion of the Hypercar class. AI tend to crash into my car, even if I make sure to give them plenty of passing room. Their ability to detect my car does not mesh well with the overall disparity of speed.
As far as rF2 goes, I don't see it getting much more development (if any), largely due to issues related to breaking mods. In the case of rF2's architecture - sadly, I fear modding may be the double-edge sword that ultimately causes abandonment of further development. I'm happy to be proven wrong, though.
I think the handling, tires, and FFB are very much like rF2 (S397 content). Graphics and audio bring good improvements and the UI seems to work nicely overall. Still, lots of wrinkles to be ironed out, but as expected being in early access.
I find the GTE / LMP2 handling and FFB to be very good although, I do feel the sense of front grip to grip-loss (in FFB) is not optimal as some cars feel in rF2. The Hyper-cars have some obvious issues with ffb and handling, enough to keep me from driving them for now.
While I've had some very good offline (AI) races when limiting classes to GTE + LMP2, issues definitely become quite obvious with the inclusion of the Hypercar class. AI tend to crash into my car, even if I make sure to give them plenty of passing room. Their ability to detect my car does not mesh well with the overall disparity of speed.
As far as rF2 goes, I don't see it getting much more development (if any), largely due to issues related to breaking mods. In the case of rF2's architecture - sadly, I fear modding may be the double-edge sword that ultimately causes abandonment of further development. I'm happy to be proven wrong, though.