This is a very interesting assumption. From where did you get that information? I hope you are aware that modding for most moddable and open platforms mostly takes off when the development of the base product has been finished for a long time. The modding team that I joined, released their first mod release for BF2 in 2007, two years after the initial BF2 release. BF2 got it's last patch in 2009, while I joined the mentioned modding team as a beta tester in 2010 and released my first contribution to it in 2016. The mod is still active to this day over 16 years after release, and you can't imagine how many testers and developers came and went along the journey. Granted we had a much bigger audience than some racing sims over the years, but it still shows that there is no reason for your assumption....
Should it not be developed any further, it would still exist.
That is clear.
But there would be no further development like in AC by the community.
Modding never really took off for rF2 due to it being constantly in development, while AC has been a stable platform for a couple of years now. There is zero reason why people shouldn't see it as a modding platform in the future. Atleast people won't have to fear that a certain update breakes their mod.
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