Discussion in 'Locations' started by Satangoss, Jul 19, 2015.
Hmmm that looks .
thx for the feedback.
Had a Redline GTP race there this Sunday. I am looking forward to this.
Holy mother of desaturation! Great stuff!
Very natural looking colors. The only thing that's needed to make it perfect is some ambient occlusion under the roof and the back wall to add some extra depth to it (especially in cloudy conditions).
Thanks Tosch, I'm working into. The drama of this track is there're 20 grandstands...
Haha! Good one, you made my day...
Yeh, it's laborious but I think it's worth the extra work.
Yeap! I guess some vertex colours do the trick?
For best result you need to render proper AO maps.
Ah, thanks, I'm not working with rendered maps yet... need to study this yet, maybe to the next version.
For now, I'm adding some vertex colours as a band-aid.
+1, especially for the grandstands you'll want proper AO maps (used in MULT slots).
I'll look into ambient occlusion by maps afterwards, right now I'm glad with the vertex and polygons colours assigning.
Now Let's put the box building and posts.
Not bad for a "quick and dirty" solution. Looks much better now.
Watching this come together, at this level of quality, is just so exciting!
Keep up the brilliant work, Satangoss. And thank you for it.
Thank you very much guys...
Now posts... some hundreds of them.
Great building modelling and looking !!
If you guys want to blame someone for the long time to finish this track, please point your fingers to french architects.
The Le Mans' buildings complexity it's a thorn in the 3d modellers side.
PS> If Ethone wants to use this object and others that I made from scratch to speed up his full 24h Le Mans loop please let me know, let's save some job hours. Maybe use only 3d geometrics and replace materials, don't know.
PS2> Building materials are not done yet, they're only T1 diffuse.
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