Discussion in 'Locations' started by Satangoss, Jul 19, 2015.
thanks for the update
Be welcome, new update, now struggling with french architecture lol... track objects are under way, the last element on the track geometry. Some buildings are really complex to model.
After that, I'll start to work with textures and materials.
nice thanks for the update
Thx for the update. Wish you much success for the next steps [emoji4]
Now I'm learning how to use the new terrain-shader. It takes time to achieve something good, but the next track I'm sure that will be a less painful process.
That looks very good indeed!
Keep it up.
Thanks, I think the terrain texturing will take more few days, then come the track spline mapping and real-road implementing. I'll have to read the book again to learn it.
The best of luck to you and your work. Thanks for keeping us in the loop of your progress.
Just keeping the thread alive, I'm adjusting textures using gJED, the rF2 shaders are very different than I was used to. Real Road is still untouched, I'm afraid some weeks still to go.
Keep the good work
Thanks for the news, Satangoss. It's good to see you're making progress.
Heey Satangoss, any news?
Now I'm mapping walls and fences textures. Uploading something new ASAP.
Several weeks is nothing. Even if you just release the week before Le Mans 2016 people will still be very happy. Your progress is looking extremely pleasant, congratulations.
It will be before 2016 Le Mans I assure you
I'm pretty stupid at Photoshop but I'm learning, when the stuff start to come they'll be much more quick.
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