The problem also occurs when someone joins the server and is indeed very annoying. Heritage from rF1 still unaddressed.@Christopher Elliott
It could be great if Studio397 could fix a problem for years, avoid an image freeze when someone goes out of an online session, it's not fixed and it's a problem which does impossible serious multiplayer races.
Now many people will say to me: "I race in that forum and I don't have this problem", ok that's great, please say to Studio397 how to solve it.
Thanks a lot.
Interesting. Few months ago it was showing 0.4% total VR users, now it's down to less than 0.3% in total. Actually VR hasn't gotten any updates since July, so maybe S397 moved their priorities already.
is certain cases is server configuration, in other cases it is the server line and in other cases it is rfactorThe problem also occurs when someone joins the server and is indeed very annoying. Heritage from rF1 still unaddressed.
I have a personal list of wishes for a better sim. But I also have to consider what is really important.
I would have a better management for historic cars. Something better for H shifter users and regulations with paddle users (something like AC...but with a better clutch that is already good in rF2). I would have CPM for historic F1,F2 and F3, Houston G4 and G6.
I want plugin like trackmap, pedal overlay and delta already functional inside the code of the sim. I really want these thing but they are not priority. I can understand by myself.
There's a lot of people with BIG issues on their hardware. I don't have no one of this problems. But a lot of people has...so it is a priority to solve them. I don't have a VR but people that have it should have to use it greatly. VR will be the future in a really short time for sims. So that is another priority. What is a functional issue has priority in my opinion.
@dadaboomda : You say (your words) - Physics/FFB = ultra important, huge priority
Why? When I read that I took for granted a fact: for you the physics and the FFB are weird, works bad and they are horrible. I think about that and I feel astonished. Can you make an example about bad FFB and physics on mods or circuits? I'm curious...really.
More contents will be fantastic. I can't say the opposite 'cause I will be a liar. Up to now there's a lot of contents anyway. Do we have not laserscan tracks? If the layout is good who does care about that? Silverstone isn't laserscanned...but quality is similiar. When I drive at Okayama (not even an official 3° part track) I see a great layout. It look exactly like in IR. A lot of tracks are fantastic even not laserscanned.
A banana remain a banana even if there is not the "Chiquita" print XD. The Nordschleife could be great if laserscanned. But lets see the use on other sims...AC use it for trackday sessions. On IR is not even in top 10 of most used tracks. For Studio 397 will be an useless expense.
For mods it is just a bit different but we have (really) a lot of things to drive. More things than IR.
I think you have a point here, I never understood why SLI got no support in rF2. Even more knowing rF2 is very ressource demanding. Probably only ISI/S397 can answer. I don't have SLI, because of knowing rF2 doesn't support it, otherwise I would, because it would have been a lot easier to simply buy a cheap second card and "double" the performance ... Now as a VR user GPU power is even more important, but also knowing that SLI doesn't work for VR at least till now. Although NVIDIA always promised they have a solution, but when?Nvidia SLI is more then 10 years old technology but there is no SLI support, why not there are more people using Nvidia SLI then VR?
I would like to know too how many racing simulator users are there in Steam ecosystem? (in %, i would only count iRacing, rF2 and half of AC users)
I think you have a point here, I never understood why SLI got no support in rF2. Even more knowing rF2 is very ressource demanding. Probably only ISI/S397 can answer. I don't have SLI, because of knowing rF2 doesn't support it, otherwise I would, because it would have been a lot easier to simply buy a cheap second card and "double" the performance ... Now as a VR user GPU power is even more important, but also knowing that SLI doesn't work for VR at least till now. Although NVIDIA always promised they have a solution, but when?
For me, VR is en must have Feature for an actual Racing Simulation. Since VR is possible, VR is that Feature that move Sims to another Level. The next Problem is that RF2 is not the most used Sim on the Market but is the best Sim on the Market, a good VR Experience ist one of the Points that can User move to RF2....Interesting. Few months ago it was showing 0.4% total VR users, now it's down to less than 0.3% in total. Actually VR hasn't gotten any updates since July, so maybe S397 moved their priorities already.
For me, VR is en must have Feature for an actual Racing Simulation. Since VR is possible, VR is that Feature that move Sims to another Level. The next Problem is that RF2 is not the most used Sim on the Market but is the best Sim on the Market, a good VR Experience ist one of the Points that can User move to RF2....
If you have not played VR before, you can not talk about itYeah, those are good questions, how many VR users are there?
According to Steam stats there is a ~700 users peak per day. From that we can maybe optimistically assume that number of unique regular and active users is around 1500. So how many of those use VR? I think less than 10%. I race in FSR, which is quite a big community of 100+ racers, and I know of one person that uses VR. I think there are some potential VR users that are not interested as long as game lacks lock to horizon etc. I also think VR+DX11 is good marketing and might bring some new non-VR players. But number of VR players in rF2 community is small from what I have seen.
Regular active user should be around 10000. The 2 week player value is a more reliable figure for this.Yeah, those are good questions, how many VR users are there?
According to Steam stats there is a ~700 users peak per day. From that we can maybe optimistically assume that number of unique regular and active users is around 1500.
They start their game when an update is announced, try it and forget RF2 until next update.
Why don't they play anymore?
Yep, every time a thread like this appear I see a lot of AC players requesting features already present in rF2. IMO that just shows how potentially big rF2 could be considering AC has that many players.It was interesting to read Race Department's thread on "What features are missing from sims?" and compare it to what we have in rF2... a lot of features that are asked for already exist here! Championship creating/tabulating, track school, more realistic damage (*), and fully functional rain were the four most requested items that rF2 doesn't have.
(*) Ironically, a lot of examples were of parts falling off during impacts, which is already available in just about all sims, but often not implemented. Vertex deforming was next, for tire barriers, guardrails & cars, but the real thing we don't have is energy dissipation.