Thanks for the Roadmap, I'd like to start with this piece:
- A final thing we reported on is improved spotter code. To be honest, there the community has come up with a great alternative, Crew Chief, so we’re reconsidering what we should be focusing on here.
Now I know this (fabulous) program is made for many different Sims, but for me something like this should really be in game and not a separate program. I would therefore
love it if you collaborated with the Crew Chief Team and included it into the new UI structure somehow, that is of course if the Crew Chief Team would be willing too as well. I think that would make an excellent addition to the default RF2 personally, just a Wish though of course
Other areas of note:
- The Tire explanations by Michael are great, even though that technology is way over my head it's great to read sections like this as it can give those of us with less knowledge a little more insight into the inner workings. This also shows that Devs are not immune to past accidental mistakes & errors, so just like Reiza (Niels) owning up and explaining what was wrong and is now right it is very much appreciated and I for one am hugely thankful.
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Progress on Zandvoort and our first Radical have been slow, and we expect both to be completed in 2018. This is more of a 'concern' for me, Zandvoort was obviously pushed out for the WFG Competition which was fine but I would've liked to see it pushed to a final release instead of being held back by a new track release. I would personally prefer older items to be completed and reading about this & the Radical is disappointing, it gives more reason for the Sim to stay a "Beta" when items are left unfinished for longer periods of time.
- Shadows work, looking forward to this update. It's been long established that Shadows in RF2 are a performance killer which is partly to be expected as they are Dynamic but any optimisations are very much welcomed. I'll do another VR Benchmark (should time allow) to see the performance increase for those that are interested.
- DX11/HUD/UI, With this area I'm more than happy to wait for it to be good enough before my consumption as I know how technically challenging it must be to fit it all together. Whilst some aspects have clearly taken longer than you have anticipated that is to be expected and I for one wish no rush in completion, even though I'm sure you want us to have the goodies as soon as you can
- New Track, as above I'd rather Zandvoort was finished first but a new track is never a bad thing, I can only hope it's an Aussie Track...near Darwin...hidden in a Valley somewhere...