Latest Roadmap Update - November 2018

Yesterday I found that some Workshop Mods auto-subscribed to my account, than autodownloaded and autoinstalled.
As far as I can remember: Honda NSX, EVE, Atlanta Track, Stock Car ecc.

Am I the only one? Does someone know why?
 
@Juwe Lahann
i v found the negative values of resistance coefficient to works well with my T150 as well
positive values creates an unwanted effect that messes with my driving
Same here. Do you have more resistance with -1,0 than with -0,5 for example? I was only trying -0,6 to -0,3 and not the other way. Felt pretty good for me on -0,4 and i kept that setting without further testing.
 
@misi
I had the same thing earlier this year. The Steam app passed a bubble.
I had Subsribe to one mod and shut everything down for the night. The next day when I started rF2, it downloaded the Internet.
I never visited the "Collection" page but one of those had switched itself on so about 20 cars, 10 track and about 15 addons installed themselves. The worst is I had lost my paid content; the Endurence Pack.
After a huge amount of back and fourth with 397's Support, they got me to unsubbed from everything. quit, restart and slowly resubbed to what I had and it seems everything is back and running like before. Steam is basically an additional point of failure and the thing does crap out from time to time.

As I always say... Back Your Stuff Up!

I always zip all my config files and the whole Player folder at least once a month. Do not trust Steam.
 
@Marcel Offermans would it be possible to release a Tatuus whith > 200PS in the next 2 month or even until silvester, maybe even announced as Beta if not fully finished? It would be important to compare it to the USF for future league planning. The USF is imo a bit too slow, only 180PS. The PM-18 with 250 or the F3 with 270PS would fit perfectly between USF and GP3 (which is allready very fast in my opinion for online racing). Those both are highly interesting for league racing

I would not plan using the Tatuus cars in a league that soon. We are still working on them, and then there's always approvals to go through. For leagues I would be safe and plan them for the second half of 2019. The cars will likely be released earlier than that, but I can't promise exactly how much.
 
LOL, I just realized I'm losing track of what's in the content creation queue! Now, about that new UI...
 
@mesfigas
You're right. -1 is even better. Have it on -0.9 now. I thought a lower negative value( towards +/-0) would give me a bit more resistance and placebo told me i must be right, but after testing the higher negative values(towards -1) i got really my missing resistance back, without getting the unwanted effects upsetting my driving(like with positive values). Thanks :)
 
I would not plan using the Tatuus cars in a league that soon. We are still working on them, and then there's always approvals to go through. For leagues I would be safe and plan them for the second half of 2019. The cars will likely be released earlier than that, but I can't promise exactly how much.
Hi Marcel, thx for info.
How about concentrating on one car in the 250 PS area (pm18 or F3 whatever is better for road racing) and releasing it it first in 2 month rather than releasing 6 similiar designs in 6 month, most of them close to current usf regarding performance anyway?
 
I would not plan using the Tatuus cars in a league that soon. We are still working on them, and then there's always approvals to go through. For leagues I would be safe and plan them for the second half of 2019. The cars will likely be released earlier than that, but I can't promise exactly how much.

will the mirrors be pointing in the right direction so we can actually see what is behind us, or is that gonna be for the user to do again....
 
I had this thing working pretty good in VR, since the last update it is a stuttering, crashing mess...
 
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