Vrs was ok,until I found that I once I did a lap that was exactly the same as their posted lap,brake throttle speeds on straights and coner speeds,all exactly matched,yet I was two seconds off his pace,yet they couldn’t or wouldn’t give an explanation as to why.
Safe to say I didn’t bother paying for it after they decided to make it a pay service.
Do you know when the new tyre model version 7 is being released and which cars it will be on,I heard June build,but this is sim racing
First, regarding Motec integration: not sure how S397 are going to approach this. iRacing take telemetry output and then they have a 'converter' that puts it into McLaren ATLAS format, though I've not been able to get that to work for a while (re-installed etc., just doesn't come up). They can take the direct telemetry output and use it for other purposes, especially for FFB for some more exotic wheels. So I'm not sure if the intent for S397 is to put out a telemetry output that only matches Motec formats, or they will also have a 'neutral' format that can then be converted to other ones. This is still all local to the user on their own PC; none if this is shared to other users in real time (which would I think take up a decent amount of bandwidth). You can share the saved telemetry file or the BLAP/OLAP files to compare best laps to, but this is a bit of a kludge if changing/loading them with your own userid. iRacing really needs to do some work to bolster this set of functionality, I'd like to know a bit more about what S397 plan here both for your own use and for sharing with others, real-time or not.
Second, is the sharing of additional information like VRS does, especially setups. Of the most recent developments at iRacing, this is one that grinds my gears the most. They have now created effectively an officially-sanctioned "loot box", pay-to-win approach. VRS who provide the setups and other coaching, now 'sponsor' some of the online series. I HATE the idea of having to pay for setups to be competitive. Setups are very important in oval racing, rated less so in road racing, but in both cases if you are off with the setups you can be 0.5/1 sec+ off the pace through that alone. If decent baselines (plural) were provided, this wouldn't be necessary. We have PLEADED with iRacing several times to create a setup-sharing function directly within the sim, and they've never developed it. In effect, this would be a way to post your setup to be shared, then allow people to search for setups for car/track and then also upvote/downvote it so that people can determine if there are 'high quality' setups being posted, and use those. iRacing has a 'share setup' but only within the active session. Again, would be interesting to know S397 plans for any features around this.
Finally, the NTM v7 tire model does NOT look like its going to make the June build. They are doing some changes to the oval cars to alleviate the 'camber thrust' issues they have by means of suspension geometry and limiting certain values. (For those who don't know, the oval cars are being raced with setups that max out the static camber and thus when under aero load, the cambers dynamically go even higher, up to 10 degrees, and the tire heating does not cause failures even at extremes, the benefit from the extra camber outweighs the loss of grip from an overheated tire). This is combined with an aero problem in that the oval cars are raced with a nose-up orientation and soft springs, which means you can get even more camber; but we all know the oval NASCAR cars race in real life with the splitter nailed to the ground so these aero setups should not work. NTMv7 is supposed to allow for tire failures/blowouts in such scenarios, eliminating the exploit. They also claim to be fixing the extreme heat sensitivity as well, which affects road probably even more than oval at this point. It's gotten so bad that Kaemmer created his first post on tire development for about 5 years, such are the complaints about the exploits in 'open setup' racing (in 'fixed setup' races, they use reasonable camber values and hence the cars behave much more reasonably and so everyone has migrated to those series). iRacing spent most of the last couple of years doing Dirt Oval and then Rallycross (latter is a ghost town) rather than fixing the tire issues for pavement racing, and the exploits are now so bad that they have pissed off their core user base. So yeah, I'm a bit salty on all that.