Latest Roadmap Update - March 2019

Discussion in 'News & Notifications' started by Christopher Elliott, Mar 31, 2019.

  1. Adrianstealth

    Adrianstealth Registered

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    Yes I guess any earlier release will be good,

    -Rfactor2 will be like a whole new piece of software with this update
     
  2. Rui Santos

    Rui Santos Registered

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    One thing makes me believe they'll release it sooner than we think... they need to grab simracers, they need proper ranking, competition and league system to make rF2 shake the charts and bring simracers in. Anyway anything rushed will have the usual complaints of people who doesn't understand that nothing is easy or definitive and they'll improve it overtime as things get together and people give feedback...
     
  3. DrivingFast

    DrivingFast Registered

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    One of the things I expected most was the "module"/interface METEO (weather).....

    The screen shot I saw displeased me a lot, I hope I'm wrong !!!
     
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  4. LokiD

    LokiD Registered

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    So not even a random weather option?
    Oh ffs is this UI adding anything apart from competition mode?
     
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  5. LokiD

    LokiD Registered

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    I don't want to be so negative but if things aren't being added which should be added apart from said online mode. This UI will be considered jusrt a reskin and laughed out of the door from many sim sites, especially how longs its taken,!

    We need evolution not a skin change.

    Rf2 is so frustrating cause it could be sooo good.having said that. This will never compete with iracing for online play so don't go alienating all your offline players quite so quickly eh?
     
    Last edited: Apr 3, 2019
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  6. Rui Santos

    Rui Santos Registered

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    If it was just a skin change you already had it one year ago, i'm hoping they're fixing chronical problems with weather for example, like track temp = ambient temp or how that affects the grip and car/tire behaviour...

    But this takes time...
     
    Last edited: Apr 3, 2019
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  7. Will Mazeo

    Will Mazeo Registered

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    If people would use their brain a little bit they'd conclude changing this is not a easy task if the dev want to do it properly, especially with the package system, if you want to automate it it needs some work.
    I recommend these guys go watch the dev con video, after that study some C++ -> https://www.learncpp.com/
    I used to get annoyed by the time it is taking, once I studied some of this stuff (and Java + HTML + some server sides languages) I just went silent on this matter.

    That said since so many changes are needed going with a new game would be better. Sure would be a big money loss at first since you are not getting anything, but hype sells and rF2 cant generate hype outside its own player base. Make some badass update to the physics, put the tire logic on other areas, if you now need to run CFD to get aero and some engine cooling data so be it :D or design a whole gearbox/clutch system, whatever. With a lookup tables physics can get more detailed, would make modding even harder but in a market where everyone is doing the same you could do it different and more accurate. The default content would bring people anyway if u get the right ones.
    Just my 2 cents.
     
    Last edited: Apr 3, 2019
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  8. DrivingFast

    DrivingFast Registered

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    Will, the problem does come from the complexity of the work, everyone understands IMO.

    The problem comes IMO from the total time (2 years) which are both huge, but especially the delays are worthy of the pyramids of Egypt.

    Sorry for the bad english
     
    Last edited: Apr 3, 2019
  9. Rui Santos

    Rui Santos Registered

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    Well, reworking rFactor2 is a HUGE task, it's not only fixing UI or bugs, they almost need to look at every aspect of the simulation to make it more logic for the common user...
     
  10. Will Mazeo

    Will Mazeo Registered

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    I had to stop reading there. GL.
     
  11. Adrianstealth

    Adrianstealth Registered

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    I can’t only imagine the work load involved

    Rfactor2 was all functioning using “spaghetti” code a pain to update or to add/take away things ,
    It’s being converted to a modern modular type system much better

    I would hate to think it was being rushed in anyway just to get it out, hope 1st release is fairly seamless thus to be a success

    It really will be rfactor3 with the added benefit of keeping total compatibility with all of Rfactor2’s content + upgrade free to us

    We have never had so good
    If poss Buy all DLC just to show support

    I’m hoping the other mystery x2 tracks in development are also laser scanned
     
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  12. DrivingFast

    DrivingFast Registered

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    "
    DrivingFast said:
    Will, the problem does not come from the complexity of the work"

    Will ....... I hate google translator.
    The real sentence I meant, EVIDELY:

    Users obviously understand the scope and complexity of the work.

    What they have trouble understanding are the constantly renewed delays.

    When we commit to approximate deadlines, that it does not take 1 year delay compared to the "approximate" commitments (roadmap).

    But yes that's a lot complex!
     
  13. fsuarez79

    fsuarez79 Registered

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    Yes.....and considering the amount of time it's taking and that they keep failing to meet their deadlines, people are expecting it to include everything they're hoping for. The longer the wait, the higher the expectations but I don't see anything extraordinary in those screens.
    I think there will be A LOT of disappointed people once it comes out.
     
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  14. DrivingFast

    DrivingFast Registered

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    This!
     
  15. McKiernan

    McKiernan Registered

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    Surely if the complexity of the task was fully understood then so would the delays.
     
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  16. TJones

    TJones Registered

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    New UI is by far more that a reskin, it's a completely different technology behind. It's not only "Designing a UI", they had to make some quite fundamental changes, ensure thread safety for example.
    An "HTML" based UI opens up a wide range of possibilities, it should also be easier/faster to implement new stuff.
    Here's a clip from "Luminis DevCon 2018", Marcel talks about development of rF2 in general and the new UI (starting at 34:54)


    Developing stuff is always very easy, as long as you're not the one who has to do it! ;)
     
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  17. Nitrometh

    Nitrometh Registered

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    I guess you haven't seen rf2 in the early ISI days!?
     
  18. Stefan_L_01

    Stefan_L_01 Registered

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    If you start a dedi, afaik there is a random weather option. You can use a local dedi also for "offline" races.
    Never tested it however
     
  19. Seven Smiles

    Seven Smiles Registered

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    UIs are easy to write (compared to real-time code certainly) and I assume all the code that does the heavy lifting behind the scenes (what actually happens when you select a car or change a spring rate) already exists.
    UIs are very difficult to design well but simracing UIs are not new.
    I'm mystified why it's taking so long.

    (Speaking as a software engineer with 40 years' experience.)
     
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  20. Jokeri

    Jokeri Registered

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    ^ Because of the Amazon project..
     

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