Latest Roadmap Update - March 2019

Looks like a promising base with things properly integrated and online hopefully starting to work right. I hope the continuing inclusion of wind etc in the UI means progress in that area is planned, and I hope also there is thought to enhancing the SP experience - though I do also hope more SP-bound people try MP when it's friendlier.

My standards are perhaps a little lower than most and I'd put up with a basic grey windows-based configuration UI if it fronted a fully featured game environment, the UI looks good enough to do what it needs to and maybe there'd be configuration (or customisation) options later so people can tart it up to their liking.

For now the actual options in the UI haven't changed much, but the consolidation and competition structure are welcome, so hopefully things continue to move and in the right direction.
 
It can not be the new interface. Hey Studio 397, invest in a UI Designer or ask to the commuity

I SAY NO TO THIS :
c4d295aaf3918ba756a60f05e855d537.png

https://forum.studio-397.com/index.php?threads/were-hiring-looking-for-environment-artists.61194/
 
Re.UI I like the clean uncluttered look,
although I'd really like an "Advanced Users Only" tab
which has a big list of options alot of which are only currently found in the Jsonfile things like "mirrors on/off during replay" & lots of other little things like that
 
I think I will be enormously disappointed by the new UI, HUD, and other related features.

I'm going to get the idea, otherwise I'll be disgusted after 2 years of waiting.
 
It seems to me that the New UI and Competition infrastructure is focused squarely on competitive online E-sports competition Having the proper tools for this purpose could make rF2 the go to Sim for legitimate competition.

As a league Admin and online racer I wholly welcome this direction. I do wonder what will become of GetMod functionality though. It would be great of the server would direct GetMod to the steam workshop for DL of available content. Modded content would, of course still need to be manually entered into the vmod. The roadmap hinted at integration of the steam workshop, but I believe it was only that the workshop would be directly accessible from the web based UI and not integrated into the Vmod GetMod system.
 
I would wait with calling the UI empty until some more features are added to the sim along the way. The Motec integration is a good example. As I understand it, they have finished transfering all current functionality, cleaned up some stuff and even added some comfort features in places. I am amazed that nobody mentioned the search function yet. That's a pretty important thing in my book. And for the people who don't like the looks of this UI, there will be plenty of options to create UI versions with your own color palette and fonts.
 
I mentioned it. Improved content selection is definitely a nice new detail.

I don't think there is possibility to be disappointed by new ui, unless you're too attached to current one. But it is probably good to keep expectations low, so you would win in all scenarios.
 
It can not be the new interface. Hey Studio 397, invest in a UI Designer or ask to the commuity

I SAY NO TO THIS :
c4d295aaf3918ba756a60f05e855d537.png
For non-native English speakers like me: what does "Font unsightly and Bold is falling" means?
BTW I can't see any contrast issues?

I like this dessign: pretty, clean, informative.
Regarding empty space: imo this is rarely a problem in a good design like this. Bigger problem would be too much options stuffed onto one screen.
Good design includes meaningful grouping of options, and to me that is the case here. It would be wrong to put settings that are not related to weather, track and session just to fill up space.

That said I hope for as many options in the UI as possible, removing them from jsons, but I am aware this can be dangerous for debugging purposes.
 
I hope for offline car filters... like raceroom experience have. It works fine :)

Looking forward to the Nordschleife track... is there any news for a release date? Hope it comes this summer
 
Offline championship with a good multiclass car selector is what I am hoping for in the UI. Not sure if that hope is diminishing or not. No news is good news??

I’m sure i’ll try out any improved online pickup racing but for me offline is my go to on all sims.

Add to that an easy to use skin selector. Cherry on the top would be AI customization (strength, aggressivness etc), all within this new UI.
 
I'm not happy now after see this update. Why? Because I haven't seen anything like thats what is in any modern sim racing title is avaliable like as career, custom championship and any other offline challenges. This will be only a simple and nice UI but just nothing more. I will be happy with that, but I'm hope that we get in the future some offline challenges with new achievements and some other AI improvements.

But I haven't seen anything special.

I have so many tracks and cars in iRacing and I'm waiting for the AI long time ago. I don't think that after we get these things (career, custom championship and other things) I'm back to rF2.

I bought the DLC of Reiza like as so many other packs from the team, but I'll better think about the purchases esspecially in the future...

Maybe if this title will be a good game and a good sim too at the same time.
 
Back
Top