People have bought the Kartsim mod and talked about how good it is to have laser scanned tracks, despite the fact they'll probably never drive the track in real life (and even if they eventually do, the surface details will probably have changed by then). So, again, a detailed (but not laser scanned) track would do just as good a job for those people.
A flat track with no surface details is definitely lacking, but non-laser tracks don't have to be like that. It's annoying when people basically dismiss a track because it's not laser scanned. Marketers love those people, because a clever label can make all the difference.
Do I say the opposite ?
And as far as I'm concerned, comparing the 3 tracks of Kartsim with Dallas/Atlanta/Genk/Quebec etc. I immediately saw a significant difference : there are many more irregularities on the track, which is pleasant and very convincing.
But the semi-fictional tracks are less detailed because the modders/ISI/S397 have done them like that.
It is clear to me that the best track in the world on a simulation is a track not yet invented, totally fictional, made by a modder passionate about driving and therefore concerned with infinite detail and maximizing piloting situations, by a modder extremely talented and more geared towards driving than necessarily beautiful graphics or other.
But dear Lazza, you misunderstood me.
Do not tell me on the other hand that the association : Kart does with real data by a modder using perfectly this data associated with 3 scanned laser tracks which obviously the data were perfectly exploited without erasing too much detail is not a total success.
If we lived in an ideal world, all quality modders (we know them) would use this kind of methodology based on factual data. But acquiring this data is complicated and expensive.
Outstanding quality modders do it..... the work of SLOWMOTION/Marco is extremely impressive from my point of view (real data, sense of detail / engineer / real drivers etc. I respect a lot there methods)
Everyone does with the possibilities/data available to him.
EDIT :
But do not tell me that, in an ideal world in 2018, the best basis of work for a serious modder is not the real data (car and real circuit) ...
The basis of realism is to start from real data, knowing that this is only the first part of the work and that the modder must be of quality to do a good job then.
In an ideal world where it would be easy and free to obtain precise data.
If you do not agree on this point, it is useless to give me other arguments, because you will never convince me on this subject.