patchedupdemon
Registered
I've learned about iRacing tracks being off in elevations (not camber or radius, just height varying) so there is room for error on Laser Scan, since the track still has to be built and there's a human in the process. And you might want to consider that some tracks do provide either laser, survey, or CAD data to software developers. As long as S397 gets data - survey, scan, CAD, or good LiDAR - and build it right, then we can have accurate tracks. I have brought it up before and will do so again, but look at Atlanta Motorsports Park. Don't focus on the bush/tree art, just the quality of the layout itself.
Mind you, you are not alone in desiring accuracy. The argument of "you'll never drive an F1 or GT car there" is weak since it's specific personal preference and the point is simulating the feeling as best as you can. These types of games are not Sega Rally, Daytona USA, The Crew, or Super Monaco GP 25 years ago. If you watch racing or even visited a track, you can spot the differences. Something that could be a reference point in real life may be completely missing, a corner profile be very different - and thus possibly kill the corner -, and an awesome track may become a shadow of itself.
Do you honestly think our consumer grade pc's are capable of handling the models needed to deliver a realistic true to life experience both for physics and tyres,no,so until we can run banks of cpus like f1 teams do,the driving aspect is just a very vague approximation of rl,that's the way I see it,and hence why I'm not bothered about laser scanned tracks.
It's not real,and will never be real,it's a game we can play on a laptop for god sake