Latest Roadmap Update - March 2017!

Discussion in 'News & Notifications' started by Christopher Elliott, Mar 17, 2017.

  1. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Last edited: Mar 17, 2017
  2. bravotangosix

    bravotangosix Registered

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    Awesome!
     
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  3. bravotangosix

    bravotangosix Registered

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    A little bit of pee came out when I saw that Radical!!! Peeps, this is looking fan-bloody-tastic. Roll on 1st May. Wonder how many holidays I have left in work?
     
  4. Fuzzmutt

    Fuzzmutt Registered

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    Looking great, really stoked for the future update. Two things Id like to mention are the overly bright barriers in the night lighting image, they almost appear fullbright which kind of kills the vastly improved look. Another thing Im concerned about is transition between the UI and in-engine environment. Concidering the amount of mods I have installed, rf2 does take its sweet time to load up by now. Hope the time transitioning between garage screen/ UI and sim wont cause unnecessary long loading times
     
  5. sg333

    sg333 Registered

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    Based on those screens I think it'll be worth the wait :)
     
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  6. AceLain

    AceLain Registered

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    thanks for the update

    the night shot look glorious !
     
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  7. rer8

    rer8 Registered

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    Thank you for sharing your vision for a "polished" rFactor 2. I am really looking forward to see the visual up upgrades. This is very good news indeed. Well done!
     
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  8. MarcG

    MarcG Member

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    Thanks for the update, looking forward to May, new screens look good (Sun Rays are a bit too yellow at Bathurst though!), UI looks decent.

    One note on this bit in the VR section:
    "To complete the experience, we are integrating VR with the new UI"
    This is great, but can we please have an option to run the UI on a normal screen and then VR in a Race Weekend? Or won't it work like that and have to be in VR for everything from start up?
    Thanks
     
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  9. Depco

    Depco Registered

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    Thanks for the update. I was briefly disappointed for the delay in releasing the DX11 update. But after a few minutes I came to grips with the wait. I think releasing the complete overhaul in one fail swoop will be a better decision than doing it piecemeal. Unfortunately it then means that the update will come mid-season for our league. We thought that the DX11 update would come between our last season and the upcoming one. Oh well. such is life. At least it should be released on a Monday (May 1st) so that should allow league and server admins to update and work out any kinks.

    Any chance we can get some video of the new DX11 content? Something to whet the appetite?. Maybe a nice side by side comparison of DX9 Vs DX11? a FPS counter or something to show the improvements? I know I am asking alot. We have been chomping at the bit for this long overdue upgrade. (not S397's fault) So maybe a video or two would help us feel better about the wait...

    Again, Thanks.
     
  10. Magus

    Magus Registered

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    Roll on 1st of May & I personally am delighted to hear that you aim to roll out DX11 with VR together. I have always been a huge fan of your product and this roadmap fills me with optimism. Loving the Radical, can't wait to try that in VR!
     
  11. vittorio

    vittorio Registered

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    Thanks for the detailed roadmap update. I'm so looking forward for VR support! Only one small criticism - I think calling rfactor2 simply a "game" doesn't do justice - I think "racing simulation" is more appropriate.
     
  12. lordpantsington

    lordpantsington Registered

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    What sort of Post Effects are you adding?
    Where is the UI element for gear group selection?
     
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  13. Paulinho

    Paulinho Registered

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    The progress you are making with this sim is brilliant, very impressed with your work :D thank you.
     
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  14. felthat

    felthat Registered

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    that first picture with godrays represents rf2 bright future :D
     
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  15. unknwn

    unknwn Registered

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    Post processing effects will be adjustable or not? To me blue bloom on motec screen appears too strong/distracting.
     
  16. patchedupdemon

    patchedupdemon Registered

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    I'm wondering just how they are affording to do all this,given that they have made the online aspect free,and either don't charge extortionate amounts,cough cough (iracing),or have the numbers like console games.
    Make me more appreciative of the effort studio 397 are putting in.

    Take your time guys,no rush,release when you are satisfied it meets your standards.
     
  17. vittorio

    vittorio Registered

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    Now we get godrays because of the non-perfect VR fresnel lenses and artificial ones from the gfx engine. I wish I could disable both.
     
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  18. jerrymcc

    jerrymcc Registered

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    Thanks for the update, looking forward to May.

    IMHO in the UI ... I'd like more info per page in the setup sections, even if it is a little "cluttered". I, and others I think, hate jumping back and forth between pages to do setups, I prefer them all on a minimum of pages. Your version is "pretty", but not particularly functional.

    Guimengo said something similarly.
     
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  19. Adrianstealth

    Adrianstealth Registered

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    Great!

    Great!

    Great!

    Thanks for the update & good communication it's really great

    Great stuff
     
  20. jayarrbee36

    jayarrbee36 Registered

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    The overall direction for gfx looks very exciting. I agree with earlier comments that the glowing Radical dash and god rays look somewhat overdone but let's all remember - W.I.P.
    I like the concept of grouping setup elements in the way you have done, but agree with earlier comments that the example page looks rather sparse.
    I think the decision to delay the big update so that all the key enhancements are introduced at the same time is a good call. I'm more than happy enough with the driving experience in rF2 right now to be able to wait until May.
     

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