Latest Roadmap Update - June 2017!

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 19, 2017.

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  1. Christopher Elliott

    Christopher Elliott Registered

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  2. LokiD

    LokiD Registered

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    I want to thank you guys, you added caster to the F2 something ive wanted for years, Cannot wait to try this at Brazil!!! Well done... Have a beer on me! and some rest!
     
  3. jayarrbee36

    jayarrbee36 Registered

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    McLaren GT car... *drools*
    570S GT4? 650S GT3? Who cares, can't wait!!

    New showroom looks good. Thanks for the update.
     
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  4. foxtochop

    foxtochop Registered

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    I can't wait for new UI!!! Estimated time for it to release?
     
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  5. MarcG

    MarcG Registered

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    "We have converted most of our content to DX11 by now, but there are still a few items left."

    What about the 3PA Content, will that be getting an upgrade? Hoping Bathurst gets the treatment!
     
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  6. LokiD

    LokiD Registered

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    well brazil did :)
     
  7. Eddy

    Eddy Registered

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    As far as i understood it is up to the modder who made the content, but don't shoot me when i'm wrong
     
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  8. Sebastien Sestacq

    Sebastien Sestacq Registered

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  9. Mullog

    Mullog Registered

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    That sounds very good indeed :) So spectating won't be a problem anymore as for server charge ? Thanks for the update :)
     
  10. F1Aussie

    F1Aussie Registered

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    Doesn't mention when the UI will be ready though, I guess that means it will still be a while away.
     
  11. foxtochop

    foxtochop Registered

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    I can't find the new formula 2 and the new track in the workshop...

    EDIT: I read it wrong. They are released tomorrow. Nevermind.
     
  12. Rastas

    Rastas Registered

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    Thank youuuu so much guys,keep going ;)
     
  13. FS7

    FS7 Registered

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    Thanks for the update, some good news in there.
    As for the plugins on the screen issue, personally a lot of things people use plugins for are basic features that most racing sims have from day 1 as in-game options, so imo S397 should do the same and include all the on-screen items as in-game options that can be turned on/off individually (lap times, distance to car in front/behind, fuel, tyre wear, damage, position, number of laps, time, track map, etc).
     
  14. RoboCAT10

    RoboCAT10 Registered

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    Some decent stuff in here, but come on, still no fix to the wet weather pit stop bug!? This has been an issue that was reported almost a year ago and it seems it hasn't even been looked into. Don't get me wrong, I do like all this new content, but can we please have the existing bugs fixed or should I just give up on wet weather racing as a whole? Is there another sim out there that doesent have this bug? I'm trying to be happy with this game, but seeing these monthly road maps and getting excited for a potential fix just leads to a massive let down.
     
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  15. Obbzy_XR_

    Obbzy_XR_ Registered

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    Where is the Radical Template? I can't find any "Templates" folder in my install...
     
  16. Nimugp

    Nimugp Registered

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    it is located on ...\Steam\steamapps\common\rFactor 2\Templates
    Note: You have to subscribe to the radical in the workshop first, otherwise it won't show!!!
     
  17. Obbzy_XR_

    Obbzy_XR_ Registered

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    Done that.
    Tried to create a folder in \rFactor 2 folder called "Templates" but it says that there is already a folder by that name???
    I gather it is a hidden folder but I can't get it to unhide... :mad:

    ***Edit***: managed to unhide the folder. All good. :)
     
  18. aguy0523

    aguy0523 Registered

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    I thought the Marussia F1 was getting updated?
     
  19. thmxvr

    thmxvr Registered

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    The new hangar/showroom is very good looking, but the ground plane is out-shining and out-wetting Apple in the shiny wet floor department, not very realistic for an indoor location and looks somewhat off with the bump map. Adding a bit of roughness/blurry reflections and possibly a specular map to have less reflections on the area of the floor where the paint wore off would be good. Also it looks like the reflections are the same whatever the view angle is; a bit of Fresnel never hurt anybody and would greatly help to be a bit more photo-realistic.

    Anyway keep up the good work. And I can't wait for the Radical and McLaren GT (hoping it's a race car not a road one).
     
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  20. Jonathan Ribeiro

    Jonathan Ribeiro Registered

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    I do not know if I can question this post, but ... I would like to know the best graphic configuration for DX11, since I have used various configurations and it is still unplayable in certain points with DX11. I use a GTX 1070 and the performance is only meager in rf2 for my sadness
     
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