ChiefWiggum
Registered
has anyone ever complained about the helmet model, I don't think so. I think we have other Problems or not?
@Paul Jeffrey
@Christopher Elliott
@Marcel Offermans
Hello Paul.
Can you tell us something about the improvements that the community wants?
[Any chance of a decent simulated drivetrain/clutch? Or a user friendly server hosting system? Or an AI fix? Or proper environment/temperature simulation? Or some more advanced tyre physics like punctures or sidewall damage? Or improvement to the sounds?]
Is there something in the works or will we wait in vain for it?
I mean, rF2 claims to be the most realistic sim.
which it still is, despite the lack of features.
Why are these obviously missing important building blocks not built in?
It is clear to everyone that something like this does not work overnight, but at least a statement whether you are working on it.
You yourself attach great importance to transparency.
rF2 is loosing players over it.
They do read, and they probably have a VERY good idea what we here have been aching for, but they also prioritize what they can accomplish, along with what improvements will lead to further improvements. i.e. DX11>PBR/IBL>SSRIs S397 not reading these forums and seeing what their core audience wants?
Thank you for your time and answer.Hello everyone,
We do indeed read these forums, every single day (hence the reply on a Saturday!) and yes, we are also acutely aware of many of the things people want to see added to the title - don't forget, we too are sim racing enthusiasts and rFactor 2 fans, so in part we share many of your frustrations.
Quite frankly, we are probably the smallest of the sim racing developers in active development today, and for that reason, it is just so incredibly important that we carefully prioritize when and what we do in terms of development of rFactor 2. These priorities can be influenced by factors such as capacity, complexity of the task, urgency of the issue (for game breaking bugs etc), business considerations, long term goals and about a thousand other things.
What does this mean in the simplest terms - we can't do everything all at once, and often we have to focus on aspects of the title that don't suit everyone's tastes, and even then it might take longer than we initially thought or hoped.
As I put in the roadmap, we originally decided to work on the visual aspect of the title first, a development that remains ongoing, and yes, working on new physics features etc would certainly be something people want to see, and we want to do - however these are set for a little further down the line just yet.
About graphics, for those of you who've been around rF2 for a number of years, imagine the uproar if we still had 2015 level graphics
We are working incredibly hard, incredibly long hours and to the best of our ability to bring every little bit of potential we can to rFactor 2. We've got to keep the lights on so to speak, and one way to do that is the way the simulation looks - a platform for people to race together online, and regular and interesting content to keep the simulation fresh and appealing to new players. Does this mean we don't care about physics and features? ABSOLUTELY NOT! We care a great deal, we are bursting in fact to maximize these areas, and we will, it just might take a little longer than we all would like.
Keep the faith, enjoy what we've got and continue to do, and strap in for an exiting and hopefully rewarding journey ahead.
(apologies for a rushed post - a ton of family have just turned up for a minor gathering, so I'm trying to say hello to everyone, fuss the dog, calm our little one and get ready to have some food all while typing ! LOL)
Maybe this is the point where the graphics have come to todays standards, and its time to move over to the next weakest part of the sim.Hello everyone,
We do indeed read these forums, every single day (hence the reply on a Saturday!) and yes, we are also acutely aware of many of the things people want to see added to the title - don't forget, we too are sim racing enthusiasts and rFactor 2 fans, so in part we share many of your frustrations.
Quite frankly, we are probably the smallest of the sim racing developers in active development today, and for that reason, it is just so incredibly important that we carefully prioritize when and what we do in terms of development of rFactor 2. These priorities can be influenced by factors such as capacity, complexity of the task, urgency of the issue (for game breaking bugs etc), business considerations, long term goals and about a thousand other things.
What does this mean in the simplest terms - we can't do everything all at once, and often we have to focus on aspects of the title that don't suit everyone's tastes, and even then it might take longer than we initially thought or hoped.
As I put in the roadmap, we originally decided to work on the visual aspect of the title first, a development that remains ongoing, and yes, working on new physics features etc would certainly be something people want to see, and we want to do - however these are set for a little further down the line just yet.
About graphics, for those of you who've been around rF2 for a number of years, imagine the uproar if we still had 2015 level graphics
We are working incredibly hard, incredibly long hours and to the best of our ability to bring every little bit of potential we can to rFactor 2. We've got to keep the lights on so to speak, and one way to do that is the way the simulation looks - a platform for people to race together online, and regular and interesting content to keep the simulation fresh and appealing to new players. Does this mean we don't care about physics and features? ABSOLUTELY NOT! We care a great deal, we are bursting in fact to maximize these areas, and we will, it just might take a little longer than we all would like.
Keep the faith, enjoy what we've got and continue to do, and strap in for an exiting and hopefully rewarding journey ahead.
(apologies for a rushed post - a ton of family have just turned up for a minor gathering, so I'm trying to say hello to everyone, fuss the dog, calm our little one and get ready to have some food all while typing ! LOL)
Maybe this is the point where the graphics have come to todays standards, and its time to move over to the next weakest part of the sim.
Hello everyone,
About graphics, for those of you who've been around rF2 for a number of years, imagine the uproar if we still had 2015 level graphics![]()
Anything else than graphicsWhich is?
Which is?
This graphics engine can become truly sexy
Clouds are clearly more alive, more detail. Not HDRi real sky or volumetric madness, but I think it is nice and nicer.