Hi
@Marcel Offermans thanks for replying on the forum, it's nice to know you're listening. A small request is that maybe you, or one (or more) members of the team, monitors the forum a bit more closely and becomes more involved in discussion here. rF2 has a great community and it would be nice to see the devs more involved and active here. Obviously you guys deserved a break after the UI release, but there's been little to no activity since, and the forum has turned into a negative echo chamber and is pretty much out of control at the moment.
I'd like to offer some constructive points to your comments above...
For cars we are now roughly working our way backwards through our content portfolio. The latest we did was the Nissan GT500. Next up are our historic McLaren cars. Internally we've talked about doing the Radical after that.
Saying things like 'roughly working', and stating that you have plans for the McLarens and that you've 'talked about' the Radical does not fill me with confidence. I'd like to see a much longer and more organsied plan - 1. Here is a list of all Studio397 cars. 2. This is the order that we will update them. 3. This is where we are and what percentage of cars is updated. 4.
Most importantly - Be transparent and let the community know.
Also, if you're unable to update older cars, please unlock the files so that the community can 'unofficially' update them. Seeing things like the Howstons all now encrypted is not very encouraging for modders old and new who are looking for examples. Also the older cars could be unofficially updated by the community taking some of the weight off of S397.
For tracks we are holding off on updates for a bit longer. This has, I think, a good reason, which is that we're still working on a global lighting review ....Once that is done, we are confident we can go back and adjust the tracks.
How much longer? I agree with this to a certain extent, but actually all tracks should at least be up to standard no matter what the background developments. You can't have a portfolio of some tracks which are better than others with the vast majority in a half finished state. Again, there should be a list of ALL S397 tracks, with an indication of where the track is in regard to development, and a full list of order in which they'll be updated. And again,
most importantly - be transparent and let the community know details.
And again, consider if the community can help with older content, unofficially.
Daily races are at the top of our agenda for the competition system. Beyond the fact that we're working on it (and privately testing certain aspects) there is not that much to say. That is why I decided not to mention it this month and start by announcing some of the other things we're planning (big events, our GT3 competition, which btw is not an endurance event).
The competition is vitally important no doubt. But I'm left scratching my head as to why so much so my attention is spent on eSports competitions which probably appeals to 5% of your userbase, with the other 95% of the userbase feeling left out. By all means advertise and promote the eSports competitions, but I suggest maybe having a a separate
'eSports/Competition Roadmap', and keep the
'Development Roadmap' for things that are purely development, technical features, physics etc. Personally for me, in the 95%, I'm not that interested in eSports and get depressed when half of the roadmap is taken up by it. What I'd like to read more about is technical advancements and development, maybe the Development Roadmap could include a few more technical details for nerds like myself.
This month our focus is on addressing feedback we got from the initial release of the new UI (and fixing the join lag). Looking at AI and FCY are on our shortlist, being investigated and discussed.
It might be an idea to publish a quick list of the main areas of feedback that you'll be looking at, the major bugs, and obvious areas of improvement you'll be working on. Again all about transparency, so that users don't feel like they're out in the cold.
We are reading along. I don't mind people venting their frustration and everybody's feedback is taken in and helps us set priorities for short and long term goals.
It's nice to hear this, and encouraging to everyone here I'm sure as it's been a long time since we've had any official posts from the devs here on the forum.
Please take my above comments as constructive. I'm really just trying to address the underlying feeling here on the forum and within the wider community regarding rF2 at the moment. All of which could be improved with a just little more communication and involvement.
Finally, keep up the good work! Everyone here is behind the team and wants rFactor 2 to succeed and to be where it truly belongs, even if they have lost faith recently.