First of all, very good and detailed roadmap again. The direction development goes, is not much to my liking I'm afraid. Of course I can see the necassity of implementing a "first time start up" tool to lower entry level of the sim. I don't see this for SSR, I think wet reflection is pretty good already while other areas of wet weather experience, like spray generation (size and shape dosen't vary well with different speed and type of vehicle, overall look) or rain drops on windscreen (amount of ripple, dry out phase) badly needed improvements. Almost everithing is about multiplayer while singleplayer stuff left behind since quite a while now. I would like to select the amount of cars of each class in a multiclass race for example. No word about AI or physics updates. As a developer of a top class (that's where rF2 belongs to) racing simulation title, a dedicated developer for simulation physics (wich obviously isn't the case now) is mandatory IMO. There was some speech about new tires for Oreca back in january. ref: "https://forum.studio-397.com/index.php?threads/“-are-rfactor2-physics-broken”-video.68348/page-9#post-1053634" Seems a bit silly to ask, but any news about that? I get more and more the impression it's sort of "short term" thinking, with the goal to get as much new customers as possible, on cost of long term "rounded up" user experience.