Latest Roadmap Update - April 2017!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 20, 2017.

  1. Adrianstealth

    Adrianstealth Registered

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    Re.motion blur hardly no one uses it in iracing

    It's good for still shots though
     
  2. mesfigas

    mesfigas Registered

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    screenshots looks very clear.
    very good progress indeed.
    it might be a small miracle that will please the community
     
  3. Paulinho

    Paulinho Registered

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    A clear step forward by a brilliant development team. This update will only bring more people to rFactor 2, along with more content. Roll on May, and a huge thank you for all your hard work.
     
  4. DmitryRUS

    DmitryRUS Registered

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    Progress looks beautiful. But I have a danger of daylight, the sky is beautiful, but the surroundings, the asphalt grass is too dark.
    And I have a big question about Albedo - what function does it carry. Maybe it's better to refuse from it than to do color mixing - this is an additional and silly work for artists, which does not bring gloss to the visual image. What is the use of Albedo?
     
  5. Lazza

    Lazza Registered

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    @DmitryRUS you come here purely to write negative posts, right?
     
  6. stonec

    stonec Registered

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    It has been answered a million times already, so I won't bother giving a detailed explanation. Basically every game engine with HDR uses some form of Albedo mapped textures. In Assetto Corsa if you for example include a texture with a near-white diffuse map, post FX will make it completely white, which will look ridiculous, so (almost) the same rules apply there as well. Every modder has known this since years now and there are no difficulties with making Albedo maps.
     
  7. Tuttle

    Tuttle Technical Art Director - Env Lead

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    An assumption based on a totally lack of knowledge never been a good move.

    The Albedo is the reference for artists to create textures and setup materials to be realistic as much as possible and to normalize various contents to the same reference. Working using real life references means being able to produce constancy and a predictable output. Other than that we are talking about the ABC of industry standards, which of course you have no knowledge about. Albedos of basic materials are known numbers, you can google for it, and see how easy is the concept. Artists doesn’t need to be scientists. They can just use those Albedo values to set their materials to react to the scene light, in a similar way as they do in real life. Suggesting, as you are doing, that Albedos are useless and misleading, it’s like telling we could simulate a Car geometry just throwing random numbers in the engine. Visuals in the game it’s NOT the product of some unicorn science. The scene render, as everything else in a simulation, needs to mimic how real worlds works, basing his math on known factors. Albedo is one of these.
     
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  8. Adrianstealth

    Adrianstealth Registered

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    who cares about the shade of the grass or the what ever seems off to some

    .....just use and enjoy rfactor 2 its about to get a whole lot better and it seems development will be on going,
    there's never been a better time for this title than now

    visuals are truly secondary, physics/ffb/low latency/net code/damage etc are top
    although the visuals based on these screenshots look blooming great !
     
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  9. Woodee

    Woodee Registered

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    Trying to model colours on reality... kinda important!
     
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  10. Adrianstealth

    Adrianstealth Registered

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    Reality changes them so much through the seasons / damp dry hot cold weather etc the colours are so varied one could pretty much guess a shade of green and it will be correct in one scenario

    Concentrate on :
    clean laps
    Lap times
    a clean overtake

    Much more enjoyable
     
  11. Tuttle

    Tuttle Technical Art Director - Env Lead

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    In the forums you push six days on seven for VR, and the seventh day you tell me visuals are truly secondary. Sometimes I think you are at least two guys writing as the two statements can't be put together from the same person. But thanks, you put a smile in my face. :)
     
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  12. Adrianstealth

    Adrianstealth Registered

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    Lol I can't use Rfactor 2 at mo as I'm a 100% vr user

    Visuals are secondary but I need to be able to see some visuals to actually use the software

    Ps I'm not pushing vr I just like it everyone to their own
     
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  13. woochoo

    woochoo Registered

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    This is what albedo is for.
    Granted it doesn't dynamically take care of how alive or dead grass looks (in this game at least), but for objects that don't change colour (like most things except for vegetation (not all vegetation)) albedo fulfills the requirement of looking correct at different times of day, different seasons, and in different weather (but they don't change when rained on currently (besides the road, but that's different here)).

    The idea is the albedo is a measurably accurate colour relative to the real world. Then the game uses a lighting engine based on real-world data. Then the theoretical result is a surface (say a brick, or something painted such as a car) looks correct and responds correctly to changes in lighting conditions.
    That applies to grass, and should accurately change it's apparent colour between times of day. Even theoretically between some or most seasons if it's in a region where grass can stay green, or stay dead for long periods (give or take minor changes).

    Albedo really is the right thing to do. It's independent of preference. It's the approach taken by games that try to produce realistic and dynamic visuals. rF2 also tries to produce realistic and dynamic physics. This is a good match.
     
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  14. Adrianstealth

    Adrianstealth Registered

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    Grass even appears to be a different shade of green depending on which way it's mowed

    Chill out about the grass
    It's not significant as it looks ok
     
  15. Louis

    Louis Registered

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    Hi,
    Not related but... do you have posted pics or movie of your setup?
     
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  16. woochoo

    woochoo Registered

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    You just said grass looks significant? Or grass looks ok?
    You know track makers try to accommodate mowing patterns as well, right?
    It's ok that you don't have the same priorities as track makers. It seemed grass was the factor you wanted to talk about.
     
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  17. Adrianstealth

    Adrianstealth Registered

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  18. bwana

    bwana Registered

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    One very visually attractive set up Adrian!!!
     
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  19. Lazza

    Lazza Registered

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    Shame rigs can't be virtual o_O
     
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  20. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Albedo does not defne shade nor colors. Does define how much light a material does reflect back. and how much its gone. Mowed has a median albedo of 18, growing grass around 20. Your example just proved why using albedos.
     
    Sergio Loro likes this.

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