The new guidelines for artists is great. Awesome job! I've had my reservations but I'm happy it seems things are moving in the right direction. I hope more rf2 specific stuff is added later on (gen and gmt settings for undercar shadows/other bits for example).
One thing that I noticed was that there is no mention of gjed anywhere.
1. Is the focus of isi/397 documentation still going to be the 2012 max plugin?
2. Is gjed going to be updated to dx11 so it looks/works the same as the game? I understand it is very early in the development but personally I feel the gjed should be the way forward. It is powerful tool and it can unify rf2 development to make it more focused. Not saying 3dsimed or the old max plugin are bad. But the more different options you have for artists the harder it is to support the development. I think gjed has massive benefit over the other tools simply because it allows people to create content for rf2 using all/any kind of 3d software (maya, 3dsmax, blender, cinema3d, rhino, lightwave...) and what's even better is that the same documentation works for all platforms. Whereas 3dsmax plugin guides translate poorly for gjed and 3dsimed or other plugins and software routes.