[REL] Latest Release Candidate - June 2021

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 10, 2021.

  1. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    We can't do that, or we would have :) The two builds are not compatible online.
    This is why we run some specific RC comps.
     
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  2. lagg

    lagg Registered

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    Ah, ok. I understand.
    Thank you.
     
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  3. 3NPV5IRR

    3NPV5IRR Registered

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    I think you still have shadows "on" and probably post-effects as well. If so, then it is well anticipated, because the lower the sun the bigger the shadows. In addition you see some sun rays. This staff "eats" a lot of FPS. I used to play with all the effects, reflections and antialiasing off, but with steam supersampling=300%. I noticed at least on my PC, SS has very minor influence on FPS while great impact on overall appearance. However with open-wheels cars and not "FPS-heavy" tracks I can afford some low effects and antialiasing. So my issue was a bit different - overall decrease of FPS, not occasional peaks.
     
  4. ThomasJohansen

    ThomasJohansen Registered

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    just tried lemans with Oreca, Ligier and GTE's in the rain. First of, lemans have some "rainy" faults at the racing line, no SSR effect at that part. But LMP2's wont overtake when caught behind a GTE, and the LMP2's only do one outlap and then enters pit again, so they never qualify.
    (dont mind my bad lap time its hard to keep it on track in this wetness)
    20210617224740_1.jpg 20210617224746_1.jpg 20210617224827_2.jpg
     
  5. ThomasJohansen

    ThomasJohansen Registered

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    20210617225847_1.jpg and carbody is not reflected.
     
  6. ThomasJohansen

    ThomasJohansen Registered

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    I dont think the lmps can get wet tires, they keep pitting even in race.

    20210617232209_1.jpg
     
  7. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Please stay on topic here, the point is to give feedback or report issues with the RC. Thanks!
     
  8. Andy Bonar

    Andy Bonar Registered

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    Just ran a test to compare track loading times with current release and release candidate:

    Multiplayer using a dedicated server.

    Track: Algarve Motorsports Park

    Cars: Official GTE's

    Release candidate: 5min 35 secs

    Current release; 2 min 55 seconds.

    This is extremely frustrating, even the faster loading time is pretty slow.

    Just to add, when joining the server with live drivers, it can then take up to a minute for all cars to load before you can hit do anything at all.
    Adding AI has exactly the same effect, and the game becomes unresponsive while they are loading in.

    Its not just this track, other tracks, including DLC show similar results, but this one is the worst that I have found.
     
  9. Fabian Balle

    Fabian Balle Registered

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    Looking higher made the track reflect a bit weird.

    And the FPS drop by ~15 for me when I have an overlay on the replay (broadcast and replay control)
    20210622120340_1.jpg 20210622120323_1.jpg
     
  10. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Release candidate build is reverted to the original June 10th build until tomorrow. We found an issue we need to fix.
     
  11. mjo1704

    mjo1704 Registered

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    the current rc has worked for me flawlessly and the ssr effects are great i switch to steam ofline mode so i don't get the automatic update. the previous reflection repair took 6 months
     
  12. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Latest Release Candidate Update

    Steam Build IDs
    Client 6919179
    Dedi 6919185

    - Fixed erratic loading times related to shader cache save flag not resetting
    - Fixed performance dip when limiting framerate ("Max Framerate" setting in player.JSON)
    - Added skin transfer progress bar and status icons
    - Added new styling to content portion of the start up Wizard
    - Fixed getting value from wrong GDB entry
    - Reset pit exit light upon resuming replay
    - Added a visual box around garage stall location when in AIW editor
     
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  13. David Crespo

    David Crespo Registered

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    I have installed this latest version and the blank screen is blocked, so I go back out of the betas ...
     
  14. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Can you give us more details? Where does this happen? Thanks
     
  15. David Crespo

    David Crespo Registered

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    [QUOTE = "Christopher Elliott, publicación: 1071680, miembro: 4"] ¿Puede darnos más detalles? ¿Dónde sucede esto? Gracias [/ QUOTE]
    When the user interface starts to load, it first turns black while loading and then goes white and stays that way.
     
  16. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Can you get me a trace file?
     
  17. David Crespo

    David Crespo Registered

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    Ahora lo intenté de nuevo y si se cargó correctamente, no sé por qué.
     
  18. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    ok, could it have been because you didn't wait long enough the first time?
     
  19. David Crespo

    David Crespo Registered

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    [QUOTE = "Christopher Elliott, post: 1071685, member: 4"] ok, ¿podría haber sido porque no esperaste lo suficiente la primera vez? [/ QUOTE]
    Well, it may be that the first time it takes longer to start, now the load is normal.
     
  20. bo1210

    bo1210 Registered

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    What's this about?
     

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