[REL] Latest Build Update rFactor 2 - 1.1121 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Sep 4, 2020.

  1. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Latest Build Update rFactor 2 - 1.1121 Now Available!

    Server Admins must update all dedicated servers
    Steam Build IDs
    Old UI (opt-out)
    • Client build ID: 5508421
    • Dedicated server build ID: 5508423
    New UI (public_beta)
    • Client build ID: 5508141
    • Dedicated server build ID: 5508142
    Includes Hotfix: 06-09-2020
    We have just released a hot-fix update to build 1121 that was released on Friday. That release turned out to have a small memory leak when in an online session, both on the client and on the server. After this problem was discovered on Saturday morning our developers worked non-stop to find and fix the issue, which has resulted in us testing a new build this morning and releasing it now. We encourage everybody to update their client and any dedicated servers they manage.
    User Interface
    • Added key binding for hide cursor. This is useful when running the in-game overlays and doing a broadcast to a capture card that insists on showing your cursor otherwise.

    • All replay controls can now be custom assigned in the controller tab. By default all replay controls are mapped to the same defaults unless re-assigned.

    • Added first time start up wizard. For now only has name and nickname fields. This will be extended.
    • Added player area in the main UI. For now only has name and nickname fields.
    • In showroom we now check for upgrades on page load and do not show info if there aren't any.
    • Disabled select button in list layout for category items. When switching from grid or thumbnail layout to the list layout, and having a "category" item selected, the select button would be available and would glitch things when clicked.
    • Clear car configuration info when viewing a "category" item.
    • Updated the pop-up layout and styling.
    • Renamed event screen "Drive" button to "Passenger" when in multiplayer spectator mode.
    • Made transitioning to packages area page smoother:
      • Get packages after the page has loaded to avoid blocking.
      • Show a pop-up message while getting packages.
      • Use a dark grey background during switching to the page.
    • Enabled a chat message for single player admin commands.
    • Fixed a game crash when switching sessions.
    • Fix accessing garage data properties if data is not available.
    • All controller profiles are updated. This fixes various issues when using 'Detect' on first time hardware setup.
    • We have new controller profiles for:
      • Simucube 2 Sport;
      • Simucube 2 Pro;
      • Simucube 2 Ultimate;
      • Logitech G923 PlayStation 4 and PC;
      • Logitech G923 XBox One and PC;
      • VRS OSW;
      • XBOX One Controller For Windows.
    • Added "PlayerFileOverrides" to various profiles to ensure proper driver aids are enabled/disabled on first time wheel detect.
    • Added use thread "true" for all profiles.
    • Ensured that the "920 workaround" is set to "false" on all non-Logitech profiles.
    • Fixed profile naming and removed redundant profiles.
    • Fixed stuck 'look left' on TS-XW profile.
    • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
    • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
    • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
    • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
    • Added correct max torque to Fanatec CSW v1, v2, V2.5 and Direct Drive profiles.
    Modding Support
    • Published a ton of new information about modding for rFactor 2 on the documentation website.
    • Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
    • First official release of 3ds Max 2021 Plugins.
    • First official release of Material Editor.
    • First official release of Maps Converter Tool.
    • Added Loch Drummond (PBR Track) to ModDev.
    • Added ability to disable auto albedo correction on pre PBR shaders.
    • Added ability to choose cube Fresnel default settings on pre PBR car body shader.
    • Corrected Deformable Tire shader naming in Max Plugins.
    • Exposed Atmospherics section in Wet file to configure Haze and other settings..
    • Updated ModDev to use main game HUD.
    • Added ability to save preset positions in the Scene Viewer.
    Graphics
    • Added new pit exit marshal textures, thanks to Alessandro Micali!
    • Small refactor of glare settings in PostFX
    • Many other minor tweaks to various shaders and settings.
    Multiplayer
    • Significantly improved logging for multiplayer sessions.
    • Fixed race conditions in our low level socket node list.
    • Increased the size of an internal array to accommodate all possible cars in a session.
    • Fixed an issue where not just the server would send out node reordering messages.
    • Changed some very "spammy" log messages.
    • Fixed several crashes where some code would reference invalid data.
    • Added descriptive names to all threads.
    • Improved the handling of an application crash to ensure logs get flushed.
    Broadcast Overlays
    • Made qualifying box sector colors correspond to best lap sectors instead of absolute best sectors.
    • Added fallback for drivers with no last name set.
    • Added dropdown in control panel to select overlay configuration.
    • Made replay transition follow the configured series color.
    • Added an option to show more data in tower field 4 (gap to next, number of pit stops).
    • Added an option to automatically enable race update box when timing box is enabled.
    • Fixed pit timer getting stuck after leaving pit lane.
    • Fixed displaying of gaps to leader/fastest lap time in tower and banner.
    • Extended field 2 data with manufacturer and team logo.
    • Added turning lap time green or purple in the qualifying box after the lap.
    • Added option to minimize boxes in the control panel.
    • Fixed starting order not working with multiple events.
    • Fixed replay jumping to wrong time.
    • Cleaned up the CSS to make it easier to make changes in the custom.css.
    • Added a replay marker button to mark replay events.
    • Updated team name and car number to use the entries from the .VEH file.
    • Added mixed/overall standings option.
    • Added an option to toggle between driver name, team name and description.
    • Made b-roll a standalone element.
    • Added option to condense tower by hiding field 2 or 3.
    • Fixed schedule slide date comparing.
    • Added an option to start the overlay in multi-class or single-class mode.
    • Updated banner behaviour based on the selected car class (or mixed/multi-class mode).
    • Rearranged control panel.
     
    Last edited: Sep 6, 2020
  2. Leonardo1962

    Leonardo1962 Registered

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    Wow Great News,
    impressive list
    .. can‘t wait to test :)
     
  3. Stockers

    Stockers Registered

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    Thanks for the update. Lots of improvements which is a good thing.

    However, by the looks of above no update to the gameplay including the AI's behaviour, formation lap issues, safety car issues, cars following each other into the pits in qualifying.
     
    GTClub_wajdi, Dady Cairo and fluffert like this.
  4. Norman K.

    Norman K. Registered

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    No UltraWide Support for the new UI ? :(
     
  5. RoWo

    RoWo Registered

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    What is "b-roll"?
     
  6. Jimmi Allison

    Jimmi Allison Administrator Staff Member

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    a video
     
  7. J7166

    J7166 Registered

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    I was hoping for AI fixes this build too (because the AI are a complete disaster atm) It didn't happen, but that doesn't mean they aren't working on it. They've acknowledged the AI need fixing. I'm sure it's coming, just probably not as soon as we'd like
     
  8. J7166

    J7166 Registered

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    I really hope the new documentation for modders reignites the modding community in rfactor2 (wishful thinking, I know). It's been very quiet for a while now with the exception of a few die hards.
     
  9. atomed

    atomed Registered

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    Is it just me or fps improved a lot ?
     
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  10. davehenrie

    davehenrie Registered

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    They have acknowledged the problems, they have NOT acknowledged they are working on any of those (and more!) solo play issues. AFAWK, the basic timeline remains. UI first, Comp system 2nd. maybe after those issues offline will be addressed. There is nothing in this release that indicates they have completed their work on even the UI.
     
    Emery likes this.
  11. Dean Hayes

    Dean Hayes Registered

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    Public Beta still not working for me. Still getting message saying rFactor2 is attempting to launch with optional parameters " +path=",," +workshopsync ". Hope this gets fixed soon.
     
  12. Mike Cantwell

    Mike Cantwell Registered

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    Great to see the new update. I have a question or two....

    How do you access the Mod Dev when running the new UI? Is this going to be addressed in the future or is the ModDev going to be a stand alone with a link?

    ****EDIT*** Found it lol
    "
    Running Developer Mode with the new UI
    With the new UI you need to launch it by creating a shortcut manually with the following settings:

    • Target Path: "C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Bin64\rFactor2 Mod Mode.exe"
    • Start In: "C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\"
    To launch the config application for Developer Mode create a shortcut with the following settings:

    • Target Path: "C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Bin32\rF Config.exe"
    • Start In: "C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Devmode\Userdata"
    Remember to correct the path for the folder you have installed rFactor 2 in."

    The Lock Drummond track is a great inclusion in the Mod Dev....but how do I see the new dds files now? I cannot view the new textures at all.

    Last question.....is 3D Max 2012 capable of using the latest tools / shaders or do we have to upgrade to 2017?
     
    Last edited: Sep 5, 2020
    TJones, Garitt Gibsn and Emery like this.
  13. Goanna

    Goanna Registered

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    Was happening to me too, I fixed mine by running steam.exe as administrator.
     
    atomed likes this.
  14. Garitt Gibsn

    Garitt Gibsn Registered

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    Hi all,
    have installed the new UI (beta).
    An rfmod (Track & Car) was created with MAS2.
    How can I start this rfmod and see it in multiplayer?
    It shouldn't be permanent servers. Only ride with friends every now and then
     
  15. buzz hornet

    buzz hornet Registered

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    Always happy to see a new update.
     
  16. Ozzie

    Ozzie Registered

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    Hello, I have noticed that since the new build (1.1121) that the dedicated server memory use has almost doubled. I was wondering if anyone else has noticed this. And if so, is it a permanent thing or maybe there is something I could do to reduce the memory usage.
     
    kro388th and Obbzy_XR_ like this.
  17. SmellySkidmark

    SmellySkidmark Registered

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    How do I roll back the Dedi to 1.1120
    1.1121 is very bugy.
    We just did a 6 hour at LaMans, and it was laggy AF, lots o drop outs too.

    SS
     
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  18. Obbzy_XR_

    Obbzy_XR_ Registered

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    The Le Mans 6 Hour was severely compromised because of lag/warp issues. Possibly due to the memory issues reported above?
    So many drivers discoed. You could barely watch the live feed as the cars were just warping in and out (taking many seconds to warp back in). We reset the server before the race because of the issues. It behaved ok for the first hour, then became progressively worse from there on in...
    If there ever was a priority fix S397, this is it....
     
    SmellySkidmark likes this.
  19. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    It is being looked at now.
     
  20. DrivingFast

    DrivingFast Registered

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    Very happy to see rF2 progress.

    Carry on guys.
     
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