[REL] Latest Build Update rFactor 2 - 1.1119 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 4, 2020.

  1. dazzer

    dazzer Registered

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    Remember that they announced that they would work with screen space reflections, these previous changes may be due to that.
    If so, it is preferable to look the other way and hope that they move forward with that. :D
     
  2. Alex Sawczuk

    Alex Sawczuk Member Staff Member

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    Until we have SSR it's always a losing battle, so many tracks don't reflect anything like what they should.
     
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  3. DrivingFast

    DrivingFast Registered

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    Hi.

    And do you think you will start deploying this technology this year ?
     
  4. Bernd

    Bernd Registered

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    Enlighten a stupid. :)
    What is SSR?
     
  5. dazzer

    dazzer Registered

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    Screen Space Reflection is a technique for reusing screen space data to calculate reflections. It is commonly used to create more subtle reflections such as on wet floor surfaces or in puddles. Screen Space Reflection is an expensive technique, but when used correctly can give great results.
     
  6. dazzer

    dazzer Registered

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    From what they said in the roadmap, this technology would help them to reflect more objects and in a better way.
    obviously like everything else, we will have to see how this turns out hahaha :D
     
  7. dazzer

    dazzer Registered

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    from what they said I think so, but you never know :confused:
     
  8. John_GEAR

    John_GEAR Registered

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    Does anybody know when Portland is coming out? The dev's said June, so was kind of expecting it already.
     
  9. dazzer

    dazzer Registered

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    nobody really knows, it can be today, tomorrow or next month, we are all waiting for the clue :D
     
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  10. davehenrie

    davehenrie Registered

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    Wanna bet which arrives first? Portland or the updated Le Mans?
     
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  11. dazzer

    dazzer Registered

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    I want to bet that Portland will come out first :D
     
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  12. ECAR_Tracks

    ECAR_Tracks Registered

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    Can't make the AO shader work. What is working is T1 multiply T2 (the ao map)
    Not the ideal but it's better than a flat T1 shader.
    [​IMG]
    [​IMG]
     
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  13. Marc Brink

    Marc Brink Registered

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    Can't play older replays (official content) with 1120; game crashes to desktop. No issues with 1119.
     
  14. davehenrie

    davehenrie Registered

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    That is a known issue, probably due to changes in the graphics. You have already found the work-around. Probably not something that can be resolved.
     
  15. fbiehne

    fbiehne Registered

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    Is it possible that Portland (newest track which is awesome by the way) runs a lot better performancewise than an older track like Atlanta Motorsport Park? I had a race at Portland (constant framerate, no issues) but after that I tried Atlanta Motorsports Park and there was some stuttering here and there. Racing in VR.
     
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  16. DrivingFast

    DrivingFast Registered

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    It depends a lot of racing conditions (number AI, rain, clouds, timescale, 24H cycle and time of the day, multiclass and what opponent cars, your car......

    rF2 is so complicated to configure!!
     
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  17. MarcG

    MarcG Member

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    As it has a lot in view at once due to its layout and hills it can get quite taxing on any system, there's a lot going on compared to flat Portland in the visible range.
    Of course that's not to say it couldn't do with an optimisation pass at some point (might happen if S397 update it to latest goodies of course), but for now you'll have to lower settings a bit for that track.
     
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  18. Javibeza

    Javibeza Registered

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    Hi guys!

    Any update about this cubemapfresnel adjustments thing? We are about to launch last version of our mod this season soon, would be nice to know if there will be changes about this particular issue or not. Thanks!
     
  19. Alex Sawczuk

    Alex Sawczuk Member Staff Member

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    It should be in the next build, which should be with in the next month, I'm told.

    By default, anything you do now will still work as it does now. There will be a drop down in the material editor when you save a json file, which will allow you to set a cube fresnel preset or enable custom mode.

    You will also be able to disable the auto albedo correction, and fix the albedo maps manually.
     
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  20. Balazs Magyar

    Balazs Magyar Registered

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    CTD after alt+tab (non-native resolution). 9 out of 10.

    Saphire RX580 8 GB, i5-7500, 16 GB RAM
     
    Last edited: Sep 9, 2020

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