Discussion in 'News & Notifications' started by Christopher Elliott, Nov 30, 2018.
Then send me the 5 minute job procedure,please?
Giving me the instructions is a 1 minute job.
That is why you should backup any livery related psd and dds files you make so that they can be "reinstalled" quickly.
There are dozens and dozens of skins over ....well over there.... any chance we get ONE LARGE package of updated working skins instead of ....well. dozens and dozens of skins??
Can you please provide a bug report with some step by step instructions and maybe a screenshot? Thank you.
Yes, I'll do tonight. I think the problem is different, rim looks black at medium-high speed, but I'm not sure if the second rim is what I see.
So we want S397 to stop updating the new shader system? We want it to look 1990's just so skins doesnt need to be udated? Just checking.
Is that normal that, since the last update, using the Virtual Driver procedure to create a car doesn't create a MAS file at the same time? No .mas nor .json files to be complete. Happened yesterday evening with GT3 Challenger's Audi and McLaren M23 (no .json here obviously), only my .dds files are transferred in the Driver Name folder. I don't think I'm doing something wrong but can't state it for sure (worked OK a couple weeks ago).
Speaking of Driver Name, do you intend to change the limitation of one car/folder with the same name ? I paint my cars for racing online, so I use my name as Driver Name. For now, so far I've used Eric Moinet, Eric Moinet (note the double space), E Moinet. I can continue with Moinet alone and maybe a couple other ones, but then I'll be stuck really soon I'm afraid
Slightly OT, is there somewhere an helmet template for the Endurance and GTs packs?
Thanks for the good work done, always a pleasure to race on rF2
Especially do you want a 3D template or just the 2D template PSD? This is the same like for the other helmets...
Virtual drivers broke because they changed the VEH filenames in all cars. Now, my question is.....Was that change strictly necessary? Doesn't look like it to me but I could be wrong.
Not a deal breaker, but I'd rather not have something broken on each release and the need to update 100 virtual drivers next time if it can be avoided.
I am sure they didnt do it to piss people off. Mistakes happen.
The 2D .psd please. I can't see any in the templates folder apart the three ones for McLaren.
Pls remind me on Sunday. I'm on the Nürburgring till Sunday...
I was assuming you made a skinpack, which indeed required less than 5 minutes to be updated to the new base packages.
I guess you made them by creating virtual rides or alt skins, and as aready said the names of the folders has been changed after this update, that's why your skins no longer works.
So you have 2 options, move all the skins to the new folders or create a skinpack which is the best way to enjoy a standalone series as ADAC.
Ok forgive me about this, it seems I've forgotten to do the last step of the process => Reload after last changes. Everything is working fine, apologies.
Oh! Come on! I have lost personal AI after the new build.
I'm forced to use LogAnalyzer to race in a offline Champ, building personal AI, and now it's all gone.
The folders are still present in the rf2 userdata/players/setting/... but in game the squads are missing. Why? Oh! Come on! An offline champ should be a basic tool!
Latest Build Update rFactor 2 - 1.1112 Now Available!
Steam Build IDs
- Added more detailed realtime logging to help better diagnose sporadic physics lock-ups reported by some clients. If you have experienced this issue please see instructions here on logging: https://forum.studio-397.com/index.php?threads/logging-out-of-realtime-physics-freezes.62687/
- New materials fix to avoid custom team skins not showing.
- Implemented 'brake-by-wire' (for Formula E Gen2).
- Fixed 32bit crash.
- Fixed sporadic blown out scene when using car select and tuning in a multiplayer session
- Fixed glitched puddle reflections of cars bodies.
- Fixed crash for some users when joining a multiplayer session.
Latest Build Update rFactor 2 - 1.1112
Steam Build IDs
- Fixed VR virtual mirrors
@Christopher Elliott in the glasses vr if you go to the track and want to see the driving of other drivers, pressed signp + or -, if the number of vehicles are even you can not put on all vehicles, you can only if they are odd, to see if they fix it that sure is an easy thing please
Separate names with a comma.