[REL] Latest Build Update rFactor 2 - 1.1112 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Nov 30, 2018.

  1. DaREALMastaD

    DaREALMastaD Registered

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    Hi all, I wasn't sure about this implementation but when were the plugins for 3ds Max 2017 added? Just happened to look into the Tools folder and they were there so I tried them out :).
     
  2. F1Aussie

    F1Aussie Registered

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    The fanatec mclaren rim and their new v2 formula style rims have 12 position rotary switches
     
  3. F1Aussie

    F1Aussie Registered

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    Really, how would you map it?
     
  4. Ari Antero

    Ari Antero Registered

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  5. Alex72

    Alex72 Registered

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  6. Ari Antero

    Ari Antero Registered

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  7. ADSTA

    ADSTA Registered

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    That button box has rotary encoders not rotary switches.
    Rotary encoders are used for things like brake bias, volume up/down etc. They only send out two commands ( one for clockwise, one for anti clockwise ) and they also can be turned infinitely, no end stop.
    A rotary switch has, for example, 12 positions and cannot be turned past the first and last position.
    Each position can be assigned a command, say for the HUD 1: Damage screen, 2: Tyre wear/temp screen, 3: Timing Screen etc.

    Please educate me if I'm incorrect. ;)
     
  8. Ari Antero

    Ari Antero Registered

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    I
    Race King Led Button Box has one 12 position rotary switch and four two way rotary encoders with integrated push buttons.
    Watch video at 1:03 ;)
     
  9. F1Aussie

    F1Aussie Registered

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    Hey Ari, great that the rotary switch works on the dsd, unfortunately I am sure it isn't the same on the new fanatec wheels. My understanding is that the game has to allow the functionality for it.
     
  10. ADSTA

    ADSTA Registered

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    I was just going by what was written on the DSD page, 5 - Two Way Rotary Encoders.
     
  11. Ari Antero

    Ari Antero Registered

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    Yes it seem to be wrong. I send mail to DSD about it.
     
  12. DANPROS

    DANPROS Registered

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    Guys, this build version is running dx11 or dx9?

    Tyvm
     
  13. wrxxy

    wrxxy Registered

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    new build is running dx11 , there are no more updates for dx9..........
     
  14. DANPROS

    DANPROS Registered

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    Oh, nice.
    Tyvm!!!
     
  15. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Latest Build Update Now Available!
    Steam Build IDs
    client: 3561933
    dedi: 3561935

    Note: It is recommended that server Admins update all dedicated servers.
    - Fixed: Sporadic corrupt textures after track load.
    - Fixed: AI cars and replays now show custom liveries.
    - Added: Button assignments for mouse controls (right/left/up/down) and mouse left click. Controls can be assigned to any button on a keyboard, button box, D-pad or other.
     
    Danny Wilde, lagg, Travis and 15 others like this.
  16. gluon

    gluon Registered

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    Thank you so much for all the fixes and added features of this latest build, especially the AI liveries, which will make a lot of the people doing skins happy. Good job and quick response!
     
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  17. Stevy

    Stevy Registered

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    where can i check what Build ID my steamcmd server has ?
     
  18. Goanna

    Goanna Registered

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    Have a look in your server's steamapps folder for appmanifest_400300.acf, open (I use notepad++) and check line 11.
     
  19. Tnadz

    Tnadz Registered

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    When you say the AI now show custom liveries, does that mean they will randomly select alts? Or do we still have to generate a custom car from scratch?
     
  20. davehenrie

    davehenrie Registered

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    I would think you would have to use the tuning screen to create an alt, then it should be available from then on. (just guessing tho...)
     

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