Discussion in 'News & Notifications' started by Christopher Elliott, Nov 30, 2018.
Sufficient reason to order one !
I have a Podium DD1 and I can't match the in game steering rotation with the real wheel. With auto settings when I turn the podium wheel 90 degrees the in game wheel rotate 100-105. DO you have any tips about how to fix this problem?
Have you tried this?
@Alessandro Pontecorvi It's much better to post in the support forum than in here, but:
And, be sure you have steering help off (press F1 in the car).
No I haven’t. I’ll try tomorrow thanks
Latest Build Update rFactor 2 - 1.1112 Now Available!
rFactor 2 version: 1.1112
Steam Build IDs:
3921933 (dedicated server)
We recommend updating all dedicated servers
Improved performance logging to be faster and give more information.
Fixed skewed driver labels on triple screen multi-view (cockpit and track-side full-screen cams).
Removed aggressive threading as it’s not that helpful.
Improved timing to help avoid stutters and real-time freezes.
Improvements on materials and lighting (see article for full description).
Implemented all new ‘digital flags’ – for ‘Circuit des 24 Heures du Mans’.
Is the public-test beta worth to be used after this update?
not right now, please switch to the latest public build (opt-out)
@Christopher Elliott Any change to the suggesting settings you posted here: https://forum.studio-397.com/index.php?threads/latest-release-1109-rain-effects-and-more.58675/
I believe it would be a great idea to sticky the suggested settings in a seperate thread.
Thanks in advance.
i dont know since which build that occured, but the whole rF2 menu, plus camera change now feels lightweight and is free of delay, which also improves the feel of performance. whatever you did on the performance side, the feel improved massively to me.
The RPM Gauge appears to be now broken on the Xfinity Series mod.
It worked fine last saturday (15 June) and does not since the latest update it seems, comparing picture from the latest build and the older version (both pictures taken today offline at the Sebring DLC track).
Could it be related to the "materials & lighting" changes ? If yes, could other mods be affected ? Should the modders work on it or is it in the hands of Studio397 ?
any possibilities to have the aggressive threading back?
And perhaps settings for VR user specifically ?
I am not sure if it is this you are asking for.
"Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"
Any ideas what the 41MB update was?
Further, what, if any, optimisations have been done in the lastest update? I'm amazed that I can run 30 cars at Le Mans in the rain at night with 60x time on the suggested high graphical settings (with the exception environmental reflections on low and 30 visible cars) and hold 60fps 99% of the time. The GPU (GTX 1070) seems to be the issue rather than the i5 CPU which never seems move above 40% unless I speed up time.
This is an amazing turn around when I bought rF2 back in 2013.
Marrs: "We only fixed the car paint editor"
Anyone else noticing the home screen of the rF2 launcher not showing any information? Is it just me, or can I start reading too much into things & get excited about the new web based launcher/UI/Competition system landing soon?
Same Prob by me..
Is 1st gear in 911 GTE (Low drag) car being addressed its virtually unusable as it is. Its so glaringly obvious, yet still not fixed in updates released to date!
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