Latest Build Update rFactor 2 - 1.1110 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 20, 2018.

  1. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,080
    Likes Received:
    443
    Any info about the release time of Sebring?
     
  2. Rui Santos

    Rui Santos Registered

    Joined:
    Jan 8, 2012
    Messages:
    1,083
    Likes Received:
    1,210
    Guess they're only stabilizing the main features, performance, updating cars, tires, when all this is ready i'm sure they'll go for the next steps...

    I'm also waiting for the new UI but i prefer something detailed instead of a rushed ugly, useless UI...
     
  3. marvelharvey

    marvelharvey Registered

    Joined:
    Apr 25, 2013
    Messages:
    410
    Likes Received:
    283
    You also fixed my and others' short-shadow issue.

    Many, many thanks!
     
  4. JimmyT

    JimmyT Registered

    Joined:
    Jan 16, 2012
    Messages:
    924
    Likes Received:
    578
    Thanks to 397 for the update. :)
     
  5. knackko

    knackko Registered

    Joined:
    Oct 6, 2010
    Messages:
    142
    Likes Received:
    65
    For our information, what is the fix which implies to update the dedicated server? thanks.
     
  6. ADSTA

    ADSTA Registered

    Joined:
    Nov 19, 2011
    Messages:
    2,013
    Likes Received:
    1,369
    Press Ctrl+f the first time brings up the FPS / Perf Recording ON
    Press 2nd time: FPS / Perf Recording OFF, Bar Graph ON
    Press 3rd time: FPS / Perf Recording and Bar Graph both ON
    Press 4th time: Both OFF.

    I started a Wishlist thread about removing all the on-screen (middle monitor on triples) debug/performance text seeing as the beta stage was "over" and it was butt ugly.
    Now with triples it's displayed at the top left corner of the left monitor. It's like the young numbskull wearing a cap backwards, hard to look at and has lost it's effectiveness.
    Remember the good ol' days when it was just a nice and simple FPS display like the green box in the picture. :D
    The orange lines roughly represent the edges of the monitors.
    rf2_fps.jpg

    I still have the trackside armco / wall shadow appear a few car lengths in front of me.
     
  7. AMillward

    AMillward Registered

    Joined:
    Apr 4, 2017
    Messages:
    1,879
    Likes Received:
    1,837
    Use crew chief if it's that much of an issue. It does everything track map used to, only verbally.
     
    bwana, mixer61 and Nitrometh like this.
  8. Depco

    Depco Registered

    Joined:
    Jun 16, 2014
    Messages:
    854
    Likes Received:
    523
    Great Update. My only request would be to enable the Driver names on cars for VR like we have in flat rF2. I miss that alot.
     
    Seven Smiles likes this.
  9. Daniel Surace

    Daniel Surace Registered

    Joined:
    Dec 7, 2015
    Messages:
    208
    Likes Received:
    219
    Has anyone notice any problems with Instant reply running in slow motion ? ive tested sebring with Rain and 24AI cars and noticed the instant reply or replay window is slow motion. my FPS is more then fine ranging from 89fps to 140fps (1440P)

    i have seen this before when system is low on ram? i have 32GB so definitely not the problem. is this an engine problem due to the size of the track? ive just tried a small track like canada and it worked fine.

    Cheers
     
    Louis likes this.
  10. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    3,035
    Likes Received:
    1,654
    Yup, I'm getting that, too. Happens most of the time now, but not always. Only been testing Sebring & VLM Sebring w/GTE cars. Haven't looked deeper.
     
  11. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,873
    Likes Received:
    1,198
    How do fps compare between the two ?
     
  12. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    3,035
    Likes Received:
    1,654
  13. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,080
    Likes Received:
    443
    I have this problem, too. Tested a kart track (s397) wir the skippy and had the slow mo problem, too. Frames are fine, but the purple bar is maxed. That's strange bc replay shouldn't be that physics hungry.
    Will test Sebring as soon I am able to download. The problem started about 3 or 4 builds ago with the instant replay slow motion.
     
  14. ebeninca

    ebeninca Registered

    Joined:
    Sep 7, 2016
    Messages:
    741
    Likes Received:
    535
    I think you should try with more cars. I have raced endurance in iRacing, with up to 60 cars.

    The CPU problems for me was solved, but my GPU is gtx970 and i feel the performance could be better. Getting around 30 fps in rain like you said.
     
  15. Christopher Elliott

    Christopher Elliott Registered

    Joined:
    Jul 31, 2014
    Messages:
    4,551
    Likes Received:
    7,538
    Latest Update! 30-07-2018

    Steam Build ID 2989661
    Steam Build ID 2942931 (dedicated server)

    - Fixed dirt map not working on all Sebring layouts
    - Fixed inverted stabilize horizon controls
     
    MaD_King, Travis, F1Aussie and 10 others like this.
  16. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,578
    Likes Received:
    1,072
    dirt map? what is this ( I did look at all that info but still couldnt find answer )
     
    bwana and 2ndLastJedi like this.
  17. Patrick Schumacher

    Patrick Schumacher Registered

    Joined:
    May 10, 2018
    Messages:
    271
    Likes Received:
    258
    It seems to me with the latest update on the new tire model the AMG GT3 has now lost its oversteer and is much more comfortabel and stable to drive. Should be more appropriate to the reality. Fantastic feeling.
     
    Nitrometh and mesfigas like this.
  18. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,080
    Likes Received:
    443
    +1
     
    2ndLastJedi and Adrianstealth like this.
  19. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,873
    Likes Received:
    1,198
    It would be good if it meant gravel traps would stop the car , instead of speeding it up , lol
     
  20. DrivingFast

    DrivingFast Registered

    Joined:
    Mar 1, 2018
    Messages:
    1,638
    Likes Received:
    1,083
    I'm going to be disappointed I think :

    I thought that dirt would get on the track depending on track exits, thus affecting the grip dynamically ....

    It may be something else.
     

Share This Page