More than a year without plugin overlay, with each update, I hope a good news and once again, nothing!
You also fixed my and others' short-shadow issue.Latest Update! 26-07-2018
Steam Build ID 2980035
Steam Build ID 2942931 (dedicated server)
- Optimized performance when running post effects at MED/HIGH /ULTRA
- Globally adjustment to positioning of garage exit crewman
- Fixed brake disc glow not blending correctly on certain cars
- Added new parameter to UI 'Stabilize Horizon' This allows users three levels of visual damping. Can be used in VR and on monitors.
- Fixed VR 'mirror screen' flickering at track load
(top post updated)
Latest Update! 26-07-2018
Steam Build ID 2980035
Steam Build ID 2942931 (dedicated server)
- Optimized performance when running post effects at MED/HIGH /ULTRA
- Globally adjustment to positioning of garage exit crewman
- Fixed brake disc glow not blending correctly on certain cars
- Added new parameter to UI 'Stabilize Horizon' This allows users three levels of visual damping. Can be used in VR and on monitors.
- Fixed VR 'mirror screen' flickering at track load
(top post updated)
Press Ctrl+f the first time brings up the FPS / Perf Recording ONI know peopled had some wishes about remove all the text filling the screen when you press CTRL-F to see you framerate. But now when I press CTRL-F I only see the bar in the top left corner. Is there some parameter for this or what?
I still have the trackside armco / wall shadow appear a few car lengths in front of me.You also fixed my and others' short-shadow issue.
Many, many thanks!
More than a year without plugin overlay, with each update, I hope a good news and once again, nothing!
Yup, I'm getting that, too. Happens most of the time now, but not always. Only been testing Sebring & VLM Sebring w/GTE cars. Haven't looked deeper.Has anyone notice any problems with Instant reply running in slow motion ?
How do fps compare between the two ?Yup, I'm getting that, too. Happens most of the time now, but not always. Only been testing Sebring & VLM Sebring w/GTE cars. Haven't looked deeper.
You'll find that in the Sebring thread...How do fps compare between the two ?
I have this problem, too. Tested a kart track (s397) wir the skippy and had the slow mo problem, too. Frames are fine, but the purple bar is maxed. That's strange bc replay shouldn't be that physics hungry.Has anyone notice any problems with Instant reply running in slow motion ? ive tested sebring with Rain and 24AI cars and noticed the instant reply or replay window is slow motion. my FPS is more then fine ranging from 89fps to 140fps (1440P)
i have seen this before when system is low on ram? i have 32GB so definitely not the problem. is this an engine problem due to the size of the track? ive just tried a small track like canada and it worked fine.
Cheers
Indeed, I have also made benchmark with 780Ti which is close match to GTX 970.
S397 GT3 at Silverstone, 22 AI , 5 laps
View attachment 15598
View attachment 15599
Weather Sunny:
Average framerate : 181.7 FPS
Minimum framerate : 150.7 FPS
Maximum framerate : 206.3 FPS
1% low framerate : 147.9 FPS
0.1% low framerate : 130.5 FPS
Weather, Mostly Cloudy & Rain:
Average framerate : 49.7 FPS
Minimum framerate : 36.5 FPS
Maximum framerate : 67.8 FPS
1% low framerate : 37.0 FPS
0.1% low framerate : 35.8 FPS
As you can see Minimum Framerate is 150,7 FPS when weather is sunny which should bee enough to 60 FPS wet weather racing.
1080Ti should bee 3x more powerful than 780Ti. I make singlescreen benchmark later with 1080Ti and same settings which I used with 780Ti and we find out if that is the case in rF2
+1dirt map? what is this ( I did look at all that info but still couldnt find answer )
It would be good if it meant gravel traps would stop the car , instead of speeding it up , loldirt map? what is this ( I did look at all that info but still couldnt find answer )