Latest Build Update rFactor 2 - 1.1110 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 20, 2018.

  1. Daniel Surace

    Daniel Surace Registered

    Joined:
    Dec 7, 2015
    Messages:
    158
    Likes Received:
    137
    What do you mean by grip level? im sure in telemetry it shows tyre wear and grip rate as a % when dropping from grip? or are you refering to how much grip a setup offers over another setup. in this case a simple friction circle scatter plot will show you this, or you can make a Vector G graph to show Grip.

    Cheers
    Dan
     
  2. Ari Antero

    Ari Antero Registered

    Joined:
    Jul 27, 2012
    Messages:
    1,653
    Likes Received:
    658
    ,
    Indeed, I have also made benchmark with 780Ti which close match to GTX 970.
    S397 GT3 at Silverstone, 22 AI , 5 laps
    In-game.jpg

    Video.jpg

    Weather Sunny:
    Average framerate : 181.7 FPS
    Minimum framerate : 150.7 FPS
    Maximum framerate : 206.3 FPS
    1% low framerate : 147.9 FPS
    0.1% low framerate : 130.5 FPS

    Weather, Mostly Cloudy & Rain:
    Average framerate : 49.7 FPS
    Minimum framerate : 36.5 FPS
    Maximum framerate : 67.8 FPS
    1% low framerate : 37.0 FPS
    0.1% low framerate : 35.8 FPS

    As you can see Minimum Framerate is 150,7 FPS when weather is sunny which should bee enough to 60 FPS wet weather racing.
    1080Ti should bee 3x more powerful than 780Ti. I make singlescreen benchmark later with 1080Ti and same settings which I used with 780Ti and we find out if that is the case in rF2
     

    Attached Files:

    Last edited: Jul 11, 2018
  3. Stefan_L_01

    Stefan_L_01 Registered

    Joined:
    Nov 18, 2012
    Messages:
    136
    Likes Received:
    55
    simply (real) road grip. I´m sure it can be expressed in % somehow
     
  4. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,062
    Likes Received:
    574
    I can't find any news here on the team up with Reiza !
    I thought it would be a huge News topic !
     
  5. Goanna

    Goanna Registered

    Joined:
    Jan 19, 2012
    Messages:
    420
    Likes Received:
    252
  6. M.Vindis

    M.Vindis Registered

    Joined:
    Apr 15, 2014
    Messages:
    48
    Likes Received:
    14
    Every part (polygon?) of the track has it's own RR value so you could have 100% rubber on one part and 0% on another.
     
  7. vittorio

    vittorio Registered

    Joined:
    Jan 11, 2012
    Messages:
    744
    Likes Received:
    135
    OK, these are indeed terrible performance data. Both tests were done with latest release in same conditions except sunny/rain and GTX780Ti ?
     
  8. Stefan_L_01

    Stefan_L_01 Registered

    Joined:
    Nov 18, 2012
    Messages:
    136
    Likes Received:
    55
    Right. Like wetness there is an overall Maximum, you can calculate grip average along a theoretical ideal line or average maxima along track distance (hud output), and you can output current for each tire by Plugin Interface.
     
  9. Ari Antero

    Ari Antero Registered

    Joined:
    Jul 27, 2012
    Messages:
    1,653
    Likes Received:
    658
    Yes, latest release in same conditions except sunny/rain and GTX780Ti. However lets keep in the mind that S397 GT3 is poorly optimized and it is probably most FPS hungry mod in rF2.
     
  10. vittorio

    vittorio Registered

    Joined:
    Jan 11, 2012
    Messages:
    744
    Likes Received:
    135
    There are not many performance test results available on the forum. Doing performance tests is a time consuming task too, when done right. And if there are performance data you can't really compare them because they were done with different content or different base systems like single screen, tripple screen, VR.

    It would be cool if it is possible for S397 to implement a performance test (or tests) you simply can run easily and the results are immediately sent to S397 too. I don't know how to solve this problem of completely differently performance results otherwise.
     
    2ndLastJedi likes this.
  11. Ari Antero

    Ari Antero Registered

    Joined:
    Jul 27, 2012
    Messages:
    1,653
    Likes Received:
    658
    Yes you are right @vittorio, different base systems like single screen, tripple screen, VR, which mod and track are used makes it hard to figure out how rF2 is performing.
    I made also singlescreen (Res.1920x1080) benchmark with 1080Ti and settings i used in my post # 902.

    Weather Sunny:
    Average framerate : 272.2 FPS
    Minimum framerate : 230.8 FPS
    Maximum framerate : 316.1 FPS
    1% low framerate : 233.6 FPS
    0.1% low framerate : 226.9 FPS

    Weather, Mostly Cloudy & Rain:
    Average framerate : 110.2 FPS
    Minimum framerate : 88.1 FPS
    Maximum framerate : 144.7 FPS
    1% low framerate : 89.4 FPS
    0.1% low framerate : 86.4 FPS
     

    Attached Files:

  12. Depco

    Depco Registered

    Joined:
    Jun 16, 2014
    Messages:
    661
    Likes Received:
    323
    They have this capability using Ctrl + F. Upon hitting the hotkey combo the user only needs to hit the space bar to begin recording data for a set amount of time. The results can then be sent to S397. I dont know if this is done automatically though.
     
  13. Ari Antero

    Ari Antero Registered

    Joined:
    Jul 27, 2012
    Messages:
    1,653
    Likes Received:
    658
    When I made my wet weather bechmark I raced 5 laps in practice with Mostly Cloudy & Rain weather and saved realroad. I qualified in the middle of the grid and raced 5 laps vs 22 AI (12 visible) with realroad I saved in practice to ensure that AI`s don`t pit in first lap and that there is water and spray on the track.
     

Share This Page