Latest Build Update rFactor 2 - 1.1110 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 20, 2018.

  1. bravotangosix

    bravotangosix Registered

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    I may be wrong on this one but I reckon it's the neon numbered lights that WEC cars have displayed on their vehicles that shows their in-race position while racing.
     
  2. patchedupdemon

    patchedupdemon Registered

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    Quick everyone party round Adrian’s,I’ll bring the beer for the men,and fruit based alcoholic drink for the lady’s who’s bringin the munchies.

    3DB568AE-AA17-45F1-ABAC-D189B0FEDF3D.gif
     
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  3. Nitrometh

    Nitrometh Registered

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    Ah thanks. As simple as the name says.
    Maybe that's the way to have working glowing bumber plates etc.
    Enduracers did a great job with the side lights on their cars. :)
     
  4. AMillward

    AMillward Registered

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    VEC has glowing number plates too.
     
  5. Chris Lesperance

    Chris Lesperance Registered

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    Quick question, will a number panel tutorial be put up on the Wiki, or the files be available? I'm assuming the Endurance Pack files will be locked so we won't see exactly how it is done. I'm currently working on a project that might implement this
     
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  6. DrivingFast

    DrivingFast Registered

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    I must have misunderstood, but I can not change the TC and ABS, or via the setup (new lines have appeared saying "ABS / TC AVAILABLE), nor via the cockpit (buttons assigned with success.).

    Essentially tested on the S397 GT3, in fact, I do not want to settle them, but make sure they are turned OFF !!!!!!
     
  7. summvs

    summvs Registered

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    Cars will need an update to have the feature enabled
     
  8. DrivingFast

    DrivingFast Registered

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    OK I was not sure.

    Thank you for the answer.

    Question :

    For example the S397 GT3 ---> ABS and TC are they enable if TC map = 0 and ABS map = 0 ?

    Maybe that question is stupid LOL.
     
  9. summvs

    summvs Registered

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    Good question, I dont know. In one sim (AC maybe) I played it was: 0 = off, 1 = max, then higher number means less impact
     
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  10. Will Mazeo

    Will Mazeo Registered

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    Marcell said on Twitter
    "We have added a few things. Our next step is to document those new things"
     
  11. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Latest Update!
    Steam Build ID 2919230
    Steam Build ID 2919232 (dedicated server)
    Changelog
    - Optimized VR performance in rainy conditions.
    - Fixed windshield wipers showing a slight skip in the animation.
    - Fixed windshield wipers when OFF showing slightly propped up.
    - Fixed rain drops appearing too wide on certain resolutions.
    - Fixed corrupted Flag animations (affecting both official tracks and mods)
    Note: Server Admins - you will need to update all dedicated servers by re-running SteamCMD.
     
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  12. ADSTA

    ADSTA Registered

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    Gotta love updates when the word "Fixed" starts most of the changelog entries. :cool:
    And I don't even have VR!

    Only TC on the GTE cars is available at the moment.
     
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  13. mesfigas

    mesfigas Registered

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    Nice update
    thanks S397
     
  14. Lazza

    Lazza Registered

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    @Christopher Elliott Why do servers need updating? Was something changed that affects netcode or gameplay?
     
  15. T.Hartmann

    T.Hartmann Registered

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    Quickly feedback:
    I managed Settings (gte pack)to have 90 fps in rift without rain. With rain it was about
    ~30fps.

    After the Update i get 45 fps in rainy conditions with my 1070 GTX.
    Thanks and greets
     
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  16. MarcG

    MarcG Registered

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    - Optimized VR performance in rainy conditions.

    Before this update it really wasn't worth doing any VR Benchmarks due to the fact that with Rain it was a messy slideshow! Now I'm able to run up to 90fps when alone on track and hover around 45fps with a few AI visible, race starts average around 30fps before rising....that is a massive increase and not to mention a wonderful performance boost. As mentioned before Rain will demand more due to Road Reflections, Rain GFX and what not, so I may have to lower Settings to achieve optimal Race Start FPS, but I'm delighted with the improvement - simply staggering!

    ...BUT that's not all, I quickly did a Single Screen Test and there's a boost in performance there too:
    Todays Build : In Pits = avg 222, Min 220, Max 225 - Pit Straight = avg 173, min 162, max 228
    Previous Build : In Pits = avg 181, min 138, max 182 - Pit Straight = avg 143, min 90, max 182

    So it looks like there's a Rain Performance Boost all round (in my case at least, your mileage may vary), Thanks Studio397
     
  17. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    We want everyone's servers to be on the latest SteamID.
     
  18. Week

    Week Registered

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    Can somebody explains me why i have better performance in any other car than my car? The improvenment is awesome, but i noticed that if i chose another car camera, performance is much better than my own car.
     
  19. Nitrometh

    Nitrometh Registered

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    Thank you very much for the update. Looking forward to test it.
    Cheers
     
  20. Andregee

    Andregee Registered

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    With car and track details shadows at medium, others effects off 16 visible AI, road and environment relfection of, raindetails set to low I just reach 45fps with my heavy overclocked 1070 on Silverstone with the GTE. With low reflection rate it tends more towards 30fps. So i think thats not enough.
    To be honest, you either have to wait another 2 GPU generations to have fun with adequate settings or you would need at least 100% performance optimization again to achieve at least stable 45fps at any time if you want something eye candy. So rain is still not useable for me because there are so many tracks with more gpu load than Silverstone and i can´t drive under 45fps because it looks like jumping 10 meter per frame in VR,
     
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