Latest Build Update rFactor 2 - 1.1110 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 20, 2018.

  1. Mark Fuller

    Mark Fuller Registered

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    @mesfigas Thanks, checked those areas in my Nvidia settings and most set to application controlled. Was able to change one setting to multisample.
     
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  2. Jokeri

    Jokeri Registered

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    Here are two pictures taken from ttool's realtime portion:
    https://i.imgur.com/JG1GTly.png
    https://i.imgur.com/SqPCBpY.png

    https://www.studio-397.com/2016/10/tyres-the-big-one-part-iii-realtime-model-batch-tests/
    https://i.imgur.com/mSOiWF1.png

    THe way I see it is, all the data from the tyre generation are translated to those points seen in the first 2 two pictures. Has the number of sections increased in realtimemodel, I dont know. If someone has older build installed it can be easily checked

    edit: QSA pics for comparison:
    https://i.imgur.com/eYIxoHw.png
    https://i.imgur.com/dOC2Yjx.png
     
    Last edited: Apr 28, 2018
  3. hardtohandle

    hardtohandle Registered

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    Update to latest nvidia drivers :D I had been using 353.30 for old times sake.
     
  4. Lazza

    Lazza Registered

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    @Jokeri Ah, excellent, thanks for that. I didn't keep up with those blog posts at the time so missed that bit (and only played with ttool a little very early on), that makes sense. That probably explains a change in a relatively early build where they said more sections were being used in realtime, when obviously the tyres themselves wouldn't have changed. Good stuff :)
     
  5. Wanderer

    Wanderer Registered

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    This Update is so nice!
    I cant directly compare any numbers but iam going from
    shadows - mid to max and blur fast to quality
    road reflections - low to high
    opponent detail - mid to high
    special effects - low to high
    AA - 2 to 3
    and visible vehicles from ~15 to always 20 with the same fps like before, thank you guys @S397!
    It seems that now, where the most options can be ignored, we could need the old per track circuit-detail ...thing...(?) from rF1 back.
    There is only one Problem...
    I had switched the car reflections from off to high, but it seems like the update rate is really low for me now (at high like on low before) and imo the rate is more important than the reflection detail so i had to deactivate it again.
    Is that a bug? I remember them to be smooth at high, and i have no fps drop or auto detail fps activated.
     
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  6. Mibrandt

    Mibrandt Registered

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    Yes I have noticed the laggy reflections too. Running them on high as well.
     
  7. F1Aussie

    F1Aussie Registered

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    Same here
     
  8. joekart

    joekart Registered

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  9. Schumi

    Schumi Registered

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    The second time I ran into this problem. The problem appeared for the first time at Silverstone.


    20180430003125_1.jpg Снимок.PNG
    The problem appears suddenly, after rebooting rF2 everything again comes to normal. At this time FPS 138-140 and does not fall. CPU utilization is about 35%, video ~ 40%.

    What could it be?
     
  10. Coutie

    Coutie Moderator

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    Does it happen with stock content only?
     
  11. hardtohandle

    hardtohandle Registered

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    Hi I'm having an issue with the new delta bar - it's in my central virtual mirror! I want to move the virtual mirrors up a little but, the central one at least. I tried a few things in player file but they did not work, the values go back to 0 when I play. How can I move the virtual mirrors up a bit?
     
  12. Schumi

    Schumi Registered

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    The first time it happened with GT3 Pack at Silverstone.
    Now it ACFL 2017 at Baku. I can not understand the patterns. The problem appears suddenly and after the restart rF2 disappears. I run rF2 almost every day and this problem only occurred 2 times.
     
  13. Ace Pumpkin

    Ace Pumpkin Registered

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    S397 give up on it!
    Patching a dead horse is ridiculous, start new.
    This mess isn’t going to be a golden apple any time soon.
    Start from scratch, me thinks.
     
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  14. Adrianstealth

    Adrianstealth Registered

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    Gosh that rfactor2 Baku track doesn’t look bad at all

    Bet it wouldn't run in VR though
     
  15. Coutie

    Coutie Moderator

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    In the graphics setup thing, does it select your video card, or say auto? If auto, choose your graphics card from the list.
     
  16. Ace Pumpkin

    Ace Pumpkin Registered

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    Which doesn’t make a difference at all.
     
  17. Schumi

    Schumi Registered

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    All settings as in screenshot. I dont use GPU Set Auto - only my GPU.
     
  18. Coutie

    Coutie Moderator

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    My bad, I didn't see those.
     
  19. TOCA2FREAK

    TOCA2FREAK Registered

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    I can run it fine with good gfx settings in VR with SS 1.5 and over 20 cars on track. ;)
     
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  20. Filip

    Filip Registered

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    Quite the contrary!
    S397 please continue to update.
    Now when rf2 looks and runs very good it needs new UI to look good in the menus too.
    Looking forward to online racing system, new content, laser scanned tracks, further updates and improvements...
     

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