patchedupdemon
Registered
I used to think utilising more cores was easy and the way to go,but with sims it’s a very hard thing to do,the mores you split between cores the higher the chance that one thread can fall behind,it’s not the devs fault,there’s no real language for parrelel running while keeping high hz threads in sync.not yet anywayBecause a i5, especially since 2nd generation is (still) a very powerfull CPU and as stated here also the improvement per generation was about 6% performance. Also please show me a measurement of CPU load on rF2 on a i5 4-core processor! You will see that it´s nowhere near 100%. So your statement is BS.
GTX770 is a (still) a powerfull graphics card that is miles above min specs for rF2 and capable of running several modern games in good quality. Where UsedMomo comes into play: he´s absolutely right so to compare rF2 to AC, although AC needs less CPU-power than rF2. AC also has a "latest build" and is for that reason as "new" as rF2 is. AC needs for a similar or higher graphics quality much less GPU-power. And that there is a higher CPU-demand ongoing in rF2 because of higher fidelity physics is no reason for that fact! Why? Because if it would have done right, rF2 would much more take advantage of more cores and spread the load better over them. It seems that this is necessary, no? So you can flip it around several times, but there is still something wrong in how rF2 works with given hardware! Absolutely no doubt about that!
And your statement about soundcards and multiple samples is also BS.
rF2 uses very normal 44khz, 16 bit samples (in the best case! Some mods use lower sampling rates and/or mono-tracks!)
Every onboard device can handle a lot of them at a time.
For HiRes samples the situation might differ, but for rF2 I strongly doubt that there is any influence.
Heck, some modern games have surround-sound with multiple samples that works on onboard devices correctly!
Think about that.
,multicore/thread usage is only as fast as slowest thread/core going more than two as of now isn’t really beneficial for low latency applications
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