This is a conversion from the first Stock Car Evolution track I released in 2011. Road surface is upgraded to Realroad, including heaps more poly's. The apron has been banked as to mirror real track. This track is primarily aimed at Leagues. The AI are pretty good. As good as I could get them. They still lift rather suddenly entering corners. But their lap times are good, and I have even seen the AI race each other side by side for many laps. A first for a 1.5 mile oval. Even better considering I have not used the 2 lane feature. (causes problems) For PICTURES, follow the STEAM LINK below. Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=828693807 Download links and Setups in Stockcar Tracks List Thread
We had a ball testing this at our League test race a few days ago. Much side by side racing. And I managed my first 3 wide out side pass on the second last lap of race 1 for a race win. This will provide some good AI racing also. You will need to drop the AI below 100% on longer races as they don't have as much tyre drop off as a human. They will dive onto the apron on the tri-oval to defend!
Quality again. What league to you run in? We are in the same time zone, so I could drop in. I ran some of your circuits for the rF2 Asia 1974 Howston Dissenter series, which had good reviews at the time